the current state of the spread system


(BomBaKlaK) #101

[QUOTE=ailmanki;483405]Could not resist.

//youtu.be/vKH8YNIzolc

//youtu.be/SXzUMdTK8ik
[/QUOTE]

Interesting !


(Ashog) #102

Random horizontal spread has no place in this game. Please find another (even if more difficult for you SD guys) way to fine-balance the AR’s and IS. You’ve done just fine without it before and I am sure you can do it again.


(Ashog) #103

Random horizontal recoil has no place in this game. Please find another (even if more difficult for you SD guys) way to fine-balance the AR’s and IS. You’ve done just fine without it before and I am sure you can do it again. This is exactly the case where one shouldn’t follow the easiest path.

edit: ofc i meant recoil


(Glottis-3D) #104

“Random horizontal spread has no place in this game.” (с) Ashog

i like it! =))))


(BomBaKlaK) #105

I hate the horizontal recoil to


(spookify) #106

This game has be scared that they will nerf the guns like that and my money or guns I bought will be useless.

Imagine I bought Phoenix gun and this next patch they nerf it! I am out my money because the gun is now useless. Almost just like Stoker or who was it some LT the nerfed…

There’s going to be to much greed. And Money wins all… This is going to be very hard to balance in a FPS…

Horizontal Recoil also needs to go. This isnt BF3!


(fubar) #107

Little off topic, but I believe this is one of the bigger issues we have right now. This game tries way too much to… be too much. Keep it simple, a game doesn’t need fancy graphics or “unique” features to attract players.


(DarkangelUK) #108

Wtf, unique features is exactly what it needs or why bother? In it’s base form it offers nothing that other shooters don’t offer already, so unique features are what’s required to set it apart from the mass f2p shooter crowd.


(fubar) #109

I disagree, I really do. The entire Quake, 1.6, ET, ETQW, RtCW, CoD4 and plenty other communities have been waiting for years for a FPS to surface that doesn’t try to fit into today’s genre of shooters. Unique is debatable. It’s all fine and dandy if pulled off properly, but trying too hard at integrating 50 different game titles into one is, too much. In the end, it all really just comes down to marketing and PR.


(DarkangelUK) #110

Really, the Quake, 1.6, ET, ETQW, RtCW, CoD4 communities are all waiting on 1 fps title to satisfy them all? Your head is in the clouds mate if you think any dev could pull that one off. I also find it ironic that you would think they’re trying too hard to integrate 50 different games into one, when what you just proposed is exactly what would be required to satisfy all those communities with one game :rolleyes:


(fubar) #111

You misinterpret me. I’m merely pointing out the various communities across the FPS genre that are available to please. There’s plenty of game type variations that could and would attract et, rtcw, etqw and cod players, given the similarities, hell even most Quake players have dabbled in ET at this point, more than a few have taken a liking to it, and vice versa. My point is, don’t go with the trend of making very casual pleasing and easy to master games with no real learning curve and a very limited skill gap. I simply can’t believe people would rather jump into a game and be presented with easy to learn mechanics as opposed to actually gradually learning how to play, improving and being rewarded over having accomplished something. Attract eSports, you’ll attract the rest, period. SC, Dota2, CS and even Quake have proven that multiple times. But hey, whatever, might just be me. Maybe I am indeed delusional and people actually enjoy 2 button games.


(DarkangelUK) #112

Welcome to a year ago, I think we’ve kicked the arse out of that conversation and it should be entirely evident that 1) SD don’t want to cater towards a singular crowd (they would have aimed at the ET chaps for that instance), 2) They want an easy entry level and not a massive skill ceiling that will put people off from continually playing and 3) believe the old games don’t hold enough ‘stuff’ to keep players coming back for more.

I probably don’t agree with most of that either, I’m a big movement fan and it pains me that there’s nothing for me in this game what so ever, however that’s the point, there’s nothing to fill that void either, which is why I would take something ‘unique’ over another tired tried and true method any day, old features that the communities think they want but will soon realise is just what they’ve always had.

Also please stop being a drama queen, 2 button games sheesh


(fubar) #113

http://www.divekick.com/

I wasn’t exaggerating. This game is, oddly… popular.

Awards
Best Fighting Game of E3 2013 - Machinima
Best Fighting Game of E3 2013 - EGM
Best Fighting Game of E3 2013 - PSU
Best Fighting Game of E3 2013 - Gamer Theory
IndieCade 2013 - Official Selection


(DarkangelUK) #114

[QUOTE=fubar;483652]http://www.divekick.com/

I wasn’t exaggerating. This game is, oddly… popular.[/QUOTE]

Drama queen, bring up a game that has no relevance or mention in this discussion.


(Ashog) #115

I dunno what 1.6 is here, but I can assure that I was a long time member of four of these games and I have been desperately waiting for a game fubar mentioned. And I know many people who also do. So please, don’t deny the existence of these factions/crowds just because you were not belonging to them.


(warbie) #116

Yup, we’re here, the old skool, waiting and waiting. Always waiting - and in greater numbers than I suspect some people realise. I’ve tried to stomach BF4 and Ghosts and just can’t do it. I should have realised after BF3 and blops2. So much content and so little to the gameplay. The polar opposite of RTCW. There must also be legions of people out there who would feel the same if they just knew better, if there was something they could turn to that wasn’t older than they are. And what’s there to look forward to - nothing on the fps horizon I can see. Perhaps Kickstarter can do for fps what it did for isometric rpgs. That’s what I’d do if I had a few million laying around - and it would be a fps built for the PC and completely around an awesome fast movement system, twitch aim, tracking and headshots! And no ****ing ironsights :stuck_out_tongue:


(INF3RN0) #117

Problem is that “old school” gamers all are much too nit picky that they can never agree and are never satisfied- most wanting their one favorite game to gain a resurgence and mostly just because they liked how good they were at it. And I’m quite sure that the new crowd dwarfs all the older folk who considered themselves old school simply because they had PCs when they first became a moderately affordable consumer product. Self funding might be the only way for each niche to get what it wants and hope others follow, but I don’t see many devs trying to reach out to a larger user base taking that risk. You can still be a “hardcore” gamer and try and push the most out of a game, even if it’s not up to your standards.


(warbie) #118

I dunno, a teeny tiny slice of the big pie, or all the crumbs. What’s bigger?

We’re not that hard to please, either. 1.6, ET, ETQW, RtCW were all mentioned above. Add TFC, SoF, a bunch of others and a **** tonnes of mods. There’s nothing current that plays anything like these types of games. Nothing team based and arcady. The closest and most recent being TF2 and that pretty much stands alone in today’s fps scene. I suppose there’s Tribes, but that was always a bit poo, and CS, which will never die because they had a winning formula and didn’t screw with it.


(Protekt1) #119

I don’t think you can please everyone but I think this game has an opportunity to have something for everyone, which is quite different.

You dunno cs 1.6? :stuck_out_tongue:


(DarkangelUK) #120

People pick and pick and pick until eventually they’re describing their favourite game to a point where they’d be as well just playing that game, that’s exactly what fubar just said… don’t add anything new or unique! If those games are so good, why do you need something exactly the same? It’ll be a poor imitation, and no matter how much of a carbon copy it is, it’ll never be as good as the original… Quake 4 can testify to that. Oldskool players have no idea what they want, they’ll mould a new game to their liking, say it’s not as good as the original then never play it.

In all honesty, I’d rather SD make the game they want to make then release mod tools so these so called communities that think they know what they want can go make what they want.