The Current Spread.


(Glottis-3D) #61

slight spread reduction will only decrease longrange TTK, which is too long.


(Ashog) #62

And medium range and all that is in between the extremes suddenly disappear and unimportant? :wink:


(Glottis-3D) #63

yes, spread matters only when it is comparable with enemy model size.
but ok, lets increase all char’s HP by 10%. there.
=)


(spookify) #64

Good to hear! :smiley:

Can’t wait for this next update!!!

Also I know you wanted to Focus on 2 maps at a time but Could a 2 map rotation be added? One map servers is killing me!
Also will the lobby times be cut down so we can get more games in?

Also while navigating the menu and selecting a merc can ESC be used to back up a menu? That little arrow to the right of the merc selection is hard to get used too or see…

How many merc’s should be be looking forward too in the next few updates? OR example in the next year SD plans to shoot for 50 mercs or something…

Will there be another pass on the jumping? I find it very hard sometime to do a simple thing like jump on a box because there might be a smaller box or taller box next to it…


(zeroooo) #65

Too much spread!!! Since months!


(potty200) #66

Spread is perfect with Pheonix tbh :slight_smile:


(tangoliber) #67

We should ban everyone on the forum just to exterminate the one person who voted that spread is too low.

The burst fire assault rifle is my favorite. I like the spread for the Phoenix as well. :slight_smile:


(potty200) #68

[QUOTE=tangoliber;499370]We should ban everyone on the forum just to exterminate the one person who voted that spread is too low.

The burst fire assault rifle is my favorite. I like the spread for the Phoenix as well. :)[/QUOTE]

It has surely got to be a troll :stuck_out_tongue:


(Rex) #69

I voted for "spread too high" of course! For a good while this is the most annoying thing for me. Aiming at the player, tracking on and the bullets just literally fly around his body. :mad:
It became even more viewable now with all the new players on the server as they don’t move and shoot that much so you have all the time for proper tracking, but your weapon just denies the kill.

I find it really sad that the votes are so close together, in the past they were different. Voting the second option “It is more or less where it should be” will only convince SD in doing nothing and keep it as it currently is. The gunplay was one of the first things which got brought up and is still being discussed because it simply feels off. Yes, it’s one of the main reasons why so many old players already left this game…

The gunplay with spread being the biggest problem still feels awful for me.

(Next time make the vote public please.)

[QUOTE=potty200;498864]After testing more modern patches over the last 2 weeks. I have found it increasingly agonising that I am aiming at the torso/Chest and I am hitting the legs or not hitting at all. I know that CS:GO has much greater spread and the game is probably the most successful FPS of the modern day. However, each gun has it’s own spread pattern so you can determine where to aim. I feel that requires both skill and knowledge but doesn’t give new players a chance against someone with experience. I think if you are aiming at a certain area you should be hitting that certain area. Not to the left right down… whatever it might be.

I think for me lowering the MAX spread would have to happen across the board. Everything seems way too inaccurate right now. I spoke to a few friends who have just started and when they first started playing they found it fine. Over the last few days it has become increasingly annoying for them as well.

So have your say, be constructive about it. Let us discuss why you are for or against it. Thanks![/QUOTE]

I absolutely agree! And I’ve already met so many new players who brought up spread at first as one of the most noticeable problems.

Can’t agree more on here! Aim should be rewarded and not left to chance.

So that my bullets fly around the body is not a spread issue, but mouse input? Sounds logical…
Or why don’t we just touch the spread for once to finally know if this was the issue, instead of tweaking everything else?

Depends now what you mean by “weapon balance/variation”. However damage being one balancing factor has not much to do with shooting past.

:eek: Wow, I think the exact opposite.
Can’t use IS yet, because they just block my view.

It’s not the engine, it’s what you do with it.

[QUOTE=Erkin31;499117]Even in ETQW, my team and me were accused to cheat during an official competition, while our replays proved the inverse.

I lol’d. That’s why two of your players got banned including your team…

[QUOTE=k1ruaa;499125]In ET when you don’t hit, you know that you failed. In DB you can sometimes miss half your bullets for no reason while aiming at the opponent head.

I am not saying it’s always the case but the simple fact that it can happen is ****ed up. But heh, there is a miracle solution, let’s use iron sight ! Well no thx.[/QUOTE]

That’s exactly what I mean!

lol “backed by facts”. So if my bullets fly everywhere but don’t connect where I’m aiming at is what in particular? Please tell me now it’s my weak PC, my bad connection or my sh!t aim…
Sorry even a blind beginner who joined yesterday can see the obvious…

The whole spread thing is also one of the reasons why the skill gap is so low. Good aimers just don’t get rewarded.


(Ashog) #70

A relatively small problem compared to not being able to use IS with AR’s (and some other weapons) due to crazy recoil. It just doesn’t work!

The whole spread thing is also one of the reasons why the skill gap is so low. Good aimers just don’t get rewarded.

The reason why most people including myself voted for more or less ok spread is, I think, not because we are absolutely happy with the tightness of landing of shots (which is clearly worse than in both ET and ETQW), but due to a fear of dramatically lowered TTK if the spread gets lowered. We already had several patches where it was just a silly instakill will all weapons within 20 ms, we could just as well go play CoD then.
If I have to select between two evils (high spread and ultra-low TTK), I select the lesser one (former).


(Rex) #71

[QUOTE=Ashog;499403]The reason why most people including myself voted for more or less ok spread is, I think, not because we are absolutely happy with the tightness of landing of shots (which is clearly worse than in both ET and ETQW), but due to a fear of dramatically lowered TTK if the spread gets lowered. We already had several patches where it was just a silly instakill will all weapons within 20 ms, we could just as well go play CoD then.
If I have to select between two evils (high spread and ultra-low TTK), I select the lesser one (former).[/QUOTE]

Or they adjust the damage and the spread at the same time so the TTK doesn’t get touched. Problem solved.
And no, I don’t think people voted for the second option because they worried about the TTK. I think they never experienced a game where the spread was tighter and find the DB spread alright.


(Glottis-3D) #72

375 gold to Rex.


(spookify) #73

[QUOTE=Ashog;499403]A relatively small problem compared to not being able to use IS with AR’s (and some other weapons) due to crazy recoil. It just doesn’t work!

The reason why most people including myself voted for more or less ok spread is, I think, not because we are absolutely happy with the tightness of landing of shots (which is clearly worse than in both ET and ETQW), but due to a fear of dramatically lowered TTK if the spread gets lowered. We already had several patches where it was just a silly instakill will all weapons within 20 ms, we could just as well go play CoD then.
If I have to select between two evils (high spread and ultra-low TTK), I select the lesser one (former).[/QUOTE]

Didnt SD release data and compared DB spread to ET spread and to BF3 Spread?

Wasnt DB spread less then ET spread or something crazy like that?

ET just had 50% large hit boxes and 50% lower ROF?


(Rex) #74

Apparently DB has less (according to SD), but still feels so much worse.


(k1ruaa) #75

Won’t quote Rex cause his post is too long but I basicaly agree on everything.

Also what funkyfunk said : “Tighter spread with lower rof. Headhunters & trackers should be rewarded”

In ET with 30 bullets you could easily kill 3, 4, 5 or even more people if you aimed well. In this game with 40 bullets it’s hard to kill more than 3 at best.


(Ashog) #76

Exactly was my point. I have asked for this for ages. The problem is, SD would refuse categorically to lower the RoF and also hesitate to decrease damage across the board, they only tweak damage incrementally for selected weapons, which is too conservative. People suddenly start complaining about rubber bullets - that’s what happens when you don’t consistently decrease damage while decreasing spread at the same time.


(Protekt1) #77

TTK won’t really be much different with lowered spread. All it will really mean is more consistent outcomes.

Also, IS really is bad for many weapons. They need to work on those ironsight models since they just block too much, especially that sniper with the smoke grenade.


(Ashog) #78

Of course it will!


(Protekt1) #79

It isn’t making your shots deal more damage, it is making your shots land more consistently. You could say the average ttk will change some, but not so it is suddenly COD ttks or anything absurd like that.


(Rex) #80

It will be. Lower spread -> players aim better -> better aim -> you die faster -> lower TTK

Hence other factors need to be adjusted therefore.