[i]This post is not about trying to convince people to stop leaving matches or offer an incentive to keep them in. This post is about how Dirty Bomb needs to be better about handling leavers during an active match.
Apologies for any spelling or grammar mistakes I missed.[/i]
Now, for people to understand this thread they will need to know the history of one particular issue with Quick Play.
Originally Quickplay had a big issue of trying to put too many players into a single server. This meant that players who joined too late would be kicked back to the menu with an error stating the server was full. This was because it wasn’t full when quick play started connecting them to the server and thought there was an open slot for them.
This caused a lot of people to just use the server browser instead and leave Quickplay alone, although many people still had issues as not everybody was aware of the problem. This issue was fixed several months ago and I personally haven’t see that issue with Quick Play since. There are the additional existing issues such as being placed in incorrect regions or server, but those aren’t why I am writing this thread.
Well, more and more I am noticing a new issue that I belive is an unintended consequence of a fix for the Quickplay issue where too many players were put in the same server. That issue is that servers with 1-2 slots open aren’t being considered for Quickplay placement. I am unaware of what the fix was for the previous Quickplay issue, but I believe the ‘solution’ implemented was to not consider servers that are nearly full for user placement.
My reasoning for this is simple. Over the last several months I have seen servers going 5v6, 6(5)v7 or 7(6)v8 for almost the entire length of the match with nobody new being joined into the game. I refuse to believe that no players attempted to use QuickPlay during that time of 10-30 minutes with filters that included that server.
With that being said, what effect is this ‘solution’ having on the game? Imbalance. The bane of Dirty Bomb since hacking was mostly dealt with. One of the biggest complaints currently is balance in casual games. While the balancing system works fairly well with no leavers, casual will always have people who leave games in progress. The problem I am seeing is that they are not being replaced quickly or not at all in some cases. This is having a huge effect on game balance that causes whichever team has a leaver to be down a man for the remainder or most of the remainder of the game.
If that team has enough leavers, say 3-4, then they are usually replaced quickly and brings the team to nearly full strength. But there is usually that 1 or 2(in 8v8 or 7v7) slot(s) open with no players filling them. The last 1 or 2 empty slots in a server desperately need to be filled, in particular in a game with such small teams where one player down can mean a lot. Those slots should be filled as quickly as possible before a match becomes one sided and even more people leave it.
The reason for my post is to hopefully incite a change and see how many other people are experiencing the same problem. It is my hope that this can be resolved in a suitable manner without bringing back the previous issue of oversubscribing a game server. So please, comment and share your experience if you are seeing the same issue in your matches or if you haven’t being seeing this. Maybe I am just perpetually unlucky in my matches.
@RazielWarmonic @stayfreshshoe @NxA_Noxie (Tagging Noxie in case this is a bug, but I believe this is functioning as it was designed).
~Ardez
