[QUOTE=Gir;397915]With a little tweak to the code, this is what i did
Most of the Assets of RTCW are in ET anyways, just needs to add the map scripting code[/QUOTE]
and the maps and the single player models / skins
[QUOTE=Gir;397915]With a little tweak to the code, this is what i did
Most of the Assets of RTCW are in ET anyways, just needs to add the map scripting code[/QUOTE]
and the maps and the single player models / skins
[QUOTE=Gir;397770]I would like to turn my Wolfenstein 3D map into co-op , i already made E1M1 in GtkRadiant, and i am thinking of doing E1M2. Would be fun in Co-op.
these are the new entities we support for maps: http://code.google.com/p/bzzwolfsp/wiki/Mapping
Yes, and its running better every time i update and compile the sources on my pc. I hope to test it with over the internet in the near future.
I can connect to my server over the net via console, but it isn’t visible in the browser yet.
I forget to mention, it is visible in the browser, if i search in the LAN.
only dedicated servers report to our master server, and port 27950 needs to be open in your firewall
Oh, i know. It was an dedicated server, and the firewall is open. I had another server running, which uses this engine too (Iron Grip: Warlord) and it could be find in the serverbrowser. I started the server directly via the dedicated server Exe-fie with copied configs from my local game. The computer, which was running the server has no monitor connected, and i start all that stuff via RDP, so no chance to get a graphics mode running.
Anyway, keep the good work, as i wrote before, it is growing better with every update.
Another thing, i read at moddb, was the idea of reviving your comrades, and i like the idea. Maybe a simplified clas based gameplay would be nice too. Not in the same manner as the Multiplayer, this would be too complicated, and could break the game. Two or three classes would be enough, and it should be possible to beat the game with any class. You could have lieutenants and medics, which can collect all ammo or medipacks, which are not needed, and give them away when needed. Maybe an idea, if the coopgame is running well, and you have time for new features?
thats basicly the plan, when the game is stable and fun to play, we plan to add new gametypes (only when people play it ofcourse)
I see, because in E1M2, one of the doors requires a Gold Key.
This was Easy to do in Doom 3 with item_key, and you could easily target the key to the door with Ctrl+K
no scripting required.
does this mod merge the SP, MP executable ?
[QUOTE=Gir;401184]
does this mod merge the SP, MP executable ?[/QUOTE]
no, but maybe it will in a far future
If it was to me, i would not like to see the executables merged. MP should not offer cheating stuff, if this is within the code, people will find ways to activate them.
fyi: if you compile the opensourced mp code you cannot join pure servers 1.41 (or older) so if I merge this mp code with the sp you wont be able to join 1.41 pure servers, you’ll only be able to join games started with this version
After compiling the latest sources, i have massive problems with the sound under Windows 7 64bit. Music plays fine, but all other sounds are screwed, playing too late and nearly unhearable.
And many graphic errors in the menu still exist. For example, there is no map selection in the menu for starting a server, and in the system menu i can not choose another submenu or other without having the first menu underlying.
can you make screenshots of the graphic errors in the menus ?
(enable developer mode by adding +set developer 1 to your command line and then press F12 to make a screenshot of the faulty menus)
that would be very helpful !
Sorry for being late, i am at home only at the weekends…
This is a shot of the create server menu.
And this is a shot of the settings menu.
This happens only, if i have started an actual map, not if is cal the menu after starting just the game.
Oh, and my graphics card is an NVIDIA GeForce GTS 450.
it looks like you are not using our pk3 file, there’s a bat file to create it, dont forget to copy it to your main folder
Do you speak about “sp_pak_coop1.pk3”?
Have created it, and it is copied to my /main folder.
then your source tree is not up to date, your menu layout is totally different from latest svn