The Containment War Update v51654 - 28/10/2015


(FireWorks) #41

[QUOTE=_milla;540312]Changes are not good and they come from excel stats sheet? Please, do try them on some pub server against pub players. They feel more like shotguns. BR16 is from today dead weapon. Delay time is too much for fast paced game as DB is. Yes, this is not CS or COD. DB is much faster. Comparing math stats DPS… calculations from excel sheets are not reflecting players experience.

I was playing arty before, kyra, fragger with br16 (not with mouse wheel lol) and now I just wish I never purchased them.
Only usable weapon is M4 and Iam sure, M4 will be destroyed too by some update/patch. Because… its business call, not players call who decide here.

:rolleyes:

ps.
I never saw single thread from players complaiing about OP burst weapons.[/QUOTE]

Since you already got a proper answer from Nero…

Its also chemtrails involved in the decisions… and aliens!

Sorry they broke your toys but what you write is just weird.


(Domipheus) #42

Agree with this.


(Exedore) #43

[QUOTE=JBRAA;540303]

Also this screen needs to show who got the bomb.[/QUOTE]

It doesn’t know at this point; the C4 is distributed on start. We could potentially do a couple of seconds worth of lock, and do it then…


(shibbyuk) #44

When the bomb is dropped does it appear on the HUD? I may well be wrong - often am - but I couldn’t see it in the quick game I had last night. I did notice that the K/D appears in the scoreboard between rounds, is this unintentional?


(Exedore) #45

Yes, unintentional.


(Kl3ppy) #46

I love how butthurt the semi auto gun users are atm :smiley:


(Mustang) #47

In theory the semi-autos are still more powerful and have a higher skill ceiling than the fully-auto’s, I think it will just take a while to get used to the new timings.


(Kl3ppy) #48

Hopefully. I never played the semi auto guns, but reading the changes I thought ok, the result is the same, it just takes more skill to reach the same level as before the update.


(poiuasd) #50

It didn’t make them any more difficult to use, just changed the timing and made them statistically worse than before so it’s impossible to use them on the same level now.


(spookify) #51

[QUOTE=_milla;540312]Changes are not good and they come from excel stats sheet? Please, do try them on some pub server against pub players. They feel more like shotguns. BR16 is from today dead weapon. Delay time is too much for fast paced game as DB is. Yes, this is not CS or COD. DB is much faster. Comparing math stats DPS… calculations from excel sheets are not reflecting players experience.

I was playing arty before, kyra, fragger with br16 (not with mouse wheel lol) and now I just wish I never purchased them.
Only usable weapon is M4 and Iam sure, M4 will be destroyed too by some update/patch. Because… its business call, not players call who decide here.

:rolleyes:

ps.
I never saw single thread from players complaiing about OP burst weapons.[/QUOTE]

Milla is right. This game is much to fast and the maps to small for a delayed burst gun like this. Smooth said that he doesnt want this gun to be used in close combat… Pfft… Your main user of the gun is Fragger and he is as close as you can get to the combat and he is always sticking his nose into a first fight. Smooth has succeeded in making the Burst guns a non-close range combat gun. Its impossible to shoot these fast mercs as they jump off wall or crouch spam or get into your body.

Put the KEK on Fragger and see what happens… Just saying

With the acceleration speed of mercs to the naked eye there is no place for this high of a delay. My bullets always seem to be lagging behind. I have a few hours with the Stark and BR-16 but Im not sure if I can put any more time into them with out breaking my computer. The M4 is just so much better feeling you just can not, not use it… If the M4 gets nerfed then its off to the KEK and lighter mercs that can carry.

Conclusion:
I am actually very surprised the BR-16 got as nerfed as it did. It was tooth and nail with the M4 which is what I would think SD would want. Two guns with different play styles. Yes the BR-16 “sort of” acted like an automatic gun but in real life that is how the gun should act.

Check out this example, he starts out slow both those middle bursts are back to back to back:

//youtu.be/iS_AB7EWipw


(Kl3ppy) #52

Tbh, the current discussion reminds me at the phantom discussion. The update isnt 24h live and many complain about the changes. It is clear that the changes were big. Maybe the outcome is the same when you get used to it.

On paper the changes dont look that bad but I cant verify them because I didnt the semi auto guns and I will never ever play them. Maybe someone can explain to me why the changes are bad. You can now one hit kill 100 hp mercs with headshots. This seems to be pretty strong so there needs to be a trade off. If you miss now it takes longer to have a second chance. Seems fair to me.

Milla raised a good point, the speed and jumping of the fast mercs. There needs to be a penalty on the jumping either a bigger slow down or a bigger spread impact.
But using the fast paced gameplay as an argument against the changes is somehow strange. You want a fast pace but dont complain about rhino + healing station or the proxy’s mines. Both slow the gameplay down.


(Kendle) #53

Disagree, if that happened there would be times it wouldn’t get picked up by anyone, or it would get picked up by an idiot who doesn’t know what to do with it. As it is, it goes to the highest scoring / ranking Engie, so by spawning as Engie you’re offering yourself for that role. I’d rather the bomb went to someone who a) wants it and b) is best equipped to arm it.

Only gripe I have about Execution at the moment is this :-

The text banner in the middle is too big and stays on screen too long IMO.

Other than that, great that Execution is now permanent, no more Obj / SW meat-grind for me, just a pity there are only 2 maps atm. :slight_smile:


(Mustang) #54

Ah okay, that makes sense to make a best guess at who should have it, I just noticed sometimes it goes to people that are afk, hence the idea that you’d need some active input to obtain it.


(poiuasd) #55

[QUOTE=shoe.;540160]
Players who connect mid-game will now be correctly assigned to the team with the lowest casual skill-rating if player counts are even[/QUOTE]
There’s been a few cases after the update where I’ve been playing with my team being 1 man down and when someone joined mid-game the game automatically assigned them to the other team, giving them a 2 man advantage.
Not sure if it’s intended to have the system prioritize skill-ratings instead of the amount of players on each team but I’m assuming this has been the case.


(Kl3ppy) #56

I find it incredible hard to play vs fast shooting guns like proxy’s secondary or vasili’s secondary. It feels like there is a lot of aimpunch when getting hit with those guns.


(BomBaKlaK) #57

Is it possible to have Dome only servers ? Or let the community choose the maps rotation —> rent dedicated servers ?
I’m totally bored of the other maps …

We have no control on what’s happen on a server (Map rotation / friendly fire / etc …)
Pretty hard to build a community around random servers …


(Kl3ppy) #58

Please change the Quick Join levels. It is not good that new players only can play execution at the beginning via quick join. The mode is less forgiving and you are not able to learn the game because the rounds are way to short to learn the basics.
Make objective the first choice for beginners


(Szakalot) #59

Some feedback on the update:

Stoker - overall well balanced merc, though a little bit more powerful than any other fire support. I think molotov is a little too strong, and a little too hard to dodge. Imo it would be nice if the initial fire-damage tick was somewhat smaller - if I’m long jumping away from the flame area I shouldn’t go down to 20hp. On the same note, the flames can spread in your direction unpredictably ( i like the new flame physics), which is fine but happens a little TOO quickly. There needs to be more time to move out of the danger zone, and push molotov little bit more into area denial rather than the huge damage dealing potential it is now.

Execution - little disappointed not to see the round timer reduced, to at least 1:30. Imo this stems from a different view on how the mode is supposed to be played. Clearly SD hopes that execution is a familiar gameplay style to newcomers, but this falls short on a few fronts:

  • execution is actually a lot harder to play, since you have to coordinate with teammates a lot more, and individual merc abilities are more meaningful (instagib airstrike, revive in a clutch moment - these all swing games more than obj/sw)
  • new players will learn the game a lot slower if they try to do so based off execution, and it will promote bad habits (corner camping, using ironsights)
  • 2min round timer makes execution a pure TDM: do you have stats on when are kills made during the round? 95% of the time winner’s are decided in the first 60 seconds and have to simply hunt down the remaining stragglers. It also makes the dead people wait longer. Finally, long rounds make actually defending the bombsites futile. Its all about killing the enemy team, and very rarely about attacking/defending the actual bombsites. PLEASE for the love of all that is dirty cut down the round time! It will not make the round harder to play, it will make it faster and more exciting.

The learning curve in DB is little to do with map knowledge. Sure its useful, but in the end its all about movement&shooting mechanics, and different merc abilities + team-fight awareness.

New players should be introduced to objective mode first, where they can learn those elements of the game much quicker, before moving on to execution. It does not help to understand that you have to kill the entire enemy team in execution, if you don’t know how to dodge airstrikes, counter aura stations, revive/supply your teammates, etc. etc. etc.


(ZGToRRent) #60

+1 to Szakalot :smiley:


(BomBaKlaK) #61

super feedback : Execution sucks !
Give us some more SW maps & rework old cluster **** maps !