Howdy people, THUNDA here.
While I’m still keeping hope that there would be ‘July Fine-Tuning’ update for sure after the Daily Classy Golden Case Event, let’s look how the weapon balance is affecting the game overall.
(Really, still looking forward for other merc balance at July Fine Tuning since merc - primaries are related very close to each other.)
- Burst Rifle nerfs
To be honest, I was so disappointed that I just couldn’t feel much difference overall.
All two bursts’ DPS was dropped down to 130~ ish level, but supreme damage and range of it still firmly remains.
Stark’s sudden burst RoF was nerfed to pre-BR16 level which is 800RPM, and BR-16 got 720RPM which is same as Mounted MG, and Bush’s turret.
Remember Stark has 0.26 sec delay between the burst, and BR-16 has 0.217.
So when you click the first time, Stark’s 800RPM goes
first round (0.075 sec) second round (0.075 sec) third round (0.26 sec)…
BR-16’s new 720 RPM’s digit is 0.083333333333333… so I had quite hard time to calculate BR’s DPS(Just like old Stark with 857 RPM that doesn’t divided well enough) unlike the new Stark with 800RPM which clearly divides.
[b]
BR-16’s burst RPM was nerfed to 157 RPM from 164RPM, and its DPS was lowered to 133.45 from 139.4
Stark’s burst RPM was nerfed to 147 RPM from 150 RPM, and its DPS was lowered to 132.3 from 135[/b]
However, besides the 130+ DPS, the amount of damage you can pull-out in realistic situation is still so damn high.
29m range 17 x 3 = 51 dmg, 30m range 18 x 3 = 54 dmg.
[b]
If the DPS is similar or same, one which has higher dmg/range is much more powerful.
Think about why we feel Blishlok’s 120DPS is low, but NO ONE ever says Grandeur and PDP’s DPS is low.
Thus, Firepower still isn’t nerfed right.[/b]
Well fortunately, reload speed nerf just like KeK-10 got before was a huge thing.
Stark and BR got 2.2 sec reload speed which is same as Dreiss.
Still reloads fast with Drilled, but Dreiss level is really slow without Drilled.
Stark’s 0.1 sec difference, eh… not much difference but BR-16’s 0.2 sec difference is huge when you think about KeK-10’s 0.2 sec nerf.
KeK-10 now has 2 sec reload, the slowest reload time of all SMGs and even with Drilled, it has 1.6 sec reload time which is close to its PREVIOUS reload speed.
Reload speed nerf was very nice, but the mag size buff it got long ago wasn’t changed, and I think SD forgot how many fire support mercs use Drilled along with the bursts.
Especially B81 Arty and S95 Stoker. (Also B53 Skyhammer too.)
Well you won’t feel much difference with fire support mercs, but B93 BR-16 Fragger got the most nerf I would say.
S41 or S92 Stark THUNDA, meh. not much difference.
So overall, I think it needs more nerf right now. Superior damage/range output, and its fast bullet usage covered by fire support mercs, slow reload speed covered by Drilled augment, BR-16’s very low spread didn’t changed AT ALL.
Furthermore, I feel like I’m shooting way more accurate with bit slower RPM than spammy RoF before, because slow vurst RPM is actually helping me with that.
Try use S41 Arty that has Drilled + Focus, then you’ll taste the thing.
Good thing BR Fragger is suffering with Dreiss level slow reload speed, but still. They really deserve more nerf.
Still top-tier gun that crunch-munch all mercs/weapons nowadays. Sigh…
- PDP-70.
PDP Red Eye/Vas is still my main Recon pick as always, with 1st gen P13 and Red Eye’s 2nd gen P55 Bronze/P42 Iron Card.
PDP always had the most effective dmg/shot which is able to one-shot all those annoying/flying female mercs except Nader, and head+body combo for all 110/120 HP male mercs.
also with extremely high RoF and enough mag size.
I’m still one of the few guys who are using this gun as main sniper rifle even after the numerous recoil nerfs it had(Asia server has very very few PDP users.), but seriously this nerf is very huge.
Only bad part of this gun was your bullet usage is super fast that made poor Red Eye without Spares(1st gen) looking for fire supports, begging for ammos, and this worst part of the gun was very heavily nerfed this time.
One thing you might miss is this nerf gave PDP +1 space for one mag (11/44 = four mags with Spare before, 9/45 = 5 mags now with Spares.)
Just like Felix’s 7 mag size buff gave it - 1 mag space. (6/18 before, 7/14 now.)
So eventhough you are fully supplied, you have to reload one more time than before.
But PDP has the worst reload time among all sniper rifles, so the synergy is really really bad.
This nerf was damn significant.
Gotta aim for the head for, but still best gun for killing those annoying female mercs.
Always try to ding those weak females with this gun. Over.
- Ahnuld 12
After the min dmg 5 was nerfed long ago to stop far range Bullshxt shotgun kills, hmm…
I don’t think Ahnuld really deserved a nerf since Hollunds 880 has exactly same RoF with Ahnuld, and that gun is shooting 88 dmg you know.
I’m ok with shotguns nowadays, but if I were SD, I would rather nerf the 880’s RoF so that it will position right in the middle of Remburger and Arnold Schwarzenegger.
880’s single dmg is really damn high, and the thing shoots it with Ahnuld’s RoF.
Other than that, about overall shotgun balance, I would buff all shotgun’s mag size by +1 or +2, and drop their RoFs.
) faster. I myself use a Quick Slash Phantom, I wanna make a cobalt for him but I’m afraid to get a bad card. Only 2 of his cards have Quick Slash on them. And not only that but there’s also the 1/3 chance risk of getting a Cricket Bat loadout which is even worse than just not getting a QS card