The cheating in this game is becoming a bad joke


(robustWonder) #1

People are starting to joke about DB becoming a cheaters paradise because there is no anti-cheat program running. You can develop the game all you want, but if you allow cheaters to drive off possible players and with it their revenue, delaying an anti-cheat program doesn’t help anyone but the cheaters.

SD team, you need to address the issue officially because your game is becoming a a bad joke.

Edit: There is an anti-cheat program called XIGNCODE3 and I need to stop posting after running into cheaters in game.


(Ghosthree3) #2

I don’t think it’s that funny tbh.

EDIT: Oi, you’re not allowed to edit bad into your post after I made this post!


(Jostabeere) #3

Wait a second, let me make an egg with a complete and fully working advanded super anti-cheat. Just oooone second mate!
I play the game regularly, and I’m by far not the best. There are fishy people here or there, but I’ve seen only a few cheaters. Sure, a real anti-cheat would be great, but don’t spread panic with arguments you can’t prove.


(Vexed) #4

There is anticheat running. See: XIGNCODE3.


(Jostabeere) #5

Named XIGNPOOP by many people. Bet it’s great if people love it, right?


(robustWonder) #6

[quote=“Ghosthree3;59596”]I don’t think it’s that funny tbh.

EDIT: Oi, you’re not allowed to edit bad into your post after I made this post![/quote]

yeah, I really just need to stop being irritated at cheaters. It’s not fun playing one or two games a day then seeing some rage cheater or sniper head shooting everyone on your team while in the middle of jump spinning off walls.


(Ghosthree3) #7

Report, ignore - move to another server etc. - there’s nothing else you can do but wait.


(Gi.Am) #8

Well they are working on it.

Releasing an anticheat tool premature, that might contain vulnerabilities, give false positives, causes game instability and hugs ressources degrading the gaming experience. Doesn’t help anyone but cheaters and people that want to see DB dead.

It sucks that it takes so long no doubt. But rushing the job can be just as bad.


(bontsa) #9

[left]Also every single time people at any given forum try to push developers into revealing what exact anti-cheat solution they are working on, a kid drops their ice-cream cone somewhere around the world :< I personally think pushers are just script-kiddies themselves wanting faster info for faster round-abouts when the solution is announced. Note that I’m not pointing out anyone in this said thread.

For the OP btw, from Smooth, game designer at SplashDamage, same post @GI.Am is likely referring to and that has been posted in so numerous threads already that people should assimilate it through their heads already. So yes, they’re working on it:

[quote=SmoothUK]But, more seriously, there isn’t a magic silver-bullet against hacking, it won’t be entirely eradicated overnight one day. Even the powerhouse of Valve with it’s highly praised VAC has issues in CS:GO as many people have mentioned.

We’ve had a different anti-cheat solution integrated internally for some weeks now and we’re on a testing and bug-fixing phase. We’d love to have been able to release by now but while there are still issues it would do much more harm (client / server timeouts, instability, false positives etc.) than good. We’re making progress alongside the developers of the anti-cheat on a daily basis and it’s getting closer. However at this point it would be incredibly foolish of me to even give an estimated ETA as these things are very prone to having to go through several cycles of bug-fixing and iteration.

Even when this finally comes online, it won’t detect or solve everything and hackers will immediately begin their efforts to work around it. That’s why we also have devs working on Player Reporting right now, integrating it with the Fireline backend and Nexon Customer Services so it’s just a case of clicking a players name in the scoreboard and reporting them. This along with the other things I mentioned should help significantly.

In the end all we can do is prioritise combatting cheating as high as we can and have the relevant people set aside to work on it to make things better as quickly as possible. We’re doing our best, things just take time.[/quote][/left]


(giftedBull) #10

The problems is fps world exist for 15 years and they dont know how to make and maintain a fps game , too much developpers not enough genius.


(Ghosthree3) #11

More than 15 years my friend.

That means nothing in terms of making it more secure though, quite the contrary, the more time that passes the better hackers get at breaking games.

The only way I see hacks being stopped completely are hardware lockdowns which have a set set of software - the game - on them and can’t be edited in anyway. Basically a console, except even those can be broken.

Unless you literally encase the system and game inside an impenetrable box there’s just no way hacks will ever be completely stopped.

AND EVEN THEN - lol - hackers might be able to sniff the network messages sent from that box to the server and create hardware to edit them on the fly, bit out of reach right now for most people though.

So basically you need a completely encased and locked down gaming system and network. Completely, 100%, locked down.


(D'@athi) #12

And then you will still be able to go, and test the players themselves for amphetamines and stuff. Oh wait, we’re already here. :wink: