I’ve found more nice pics about the bridge
A nice picture from 1918
And here a little movie about the attack of the bridge 1945:
Video: Ludendorff-Brücke
Hope I could help… can’n wait to play this marvellous map…
Have a nice stay in Spain
I’ve found more nice pics about the bridge
A nice picture from 1918
And here a little movie about the attack of the bridge 1945:
Video: Ludendorff-Brücke
Hope I could help… can’n wait to play this marvellous map…
Have a nice stay in Spain
can get a job at Gray Matter Interactive studios!
Ok, i’ve to go. Need to get my flight to meet John and play some D3 with my other mates over at id.
PS: No offense Brooky but have you considered that you need more abilities than a two hour copy-paste bridge (that looks nice anyway)?
Like a common 3d-package, and some good maps you can show.
To give some constructive critics, i see the some serious problems comming to you:
The Size:
The map will be to large. a player needs 11k units to get from one end to the other. and thats only the brige. Then the player gets killed from some snipers over and over again it’s not that much fun. If he decided to use the water-way he will swim for hours because the movement i much slower than walking the way. Maybe some boats will help here out.
The Performance:
Your bridge shows a nice amount of detail, but keep in mind you will need a terrain-mesh (witch should be lightmapped but costs fps-points ). Models like trees and other stuff to get a nice environment and last but not least some kind of village. and the surrounding environment should be as detailed as the bridge to fit into the scene.
Sure you could hull the whole map in fog, but don’t forget that every player adds about a min. of 800-1000 tris to the map. Additional the airstrikes and artillery effects will drop the performance. So if you play with 16-20 player (and i think with this mapsize you need more players) you don’t need to be a mathematics genius to see that it could be an overkill.
The Gameplay:
You have only one main-route witch is the bridge and the water to cross the river. Some snipers and noone will pass the bridge.
Consider some boats or a small plane, to get from one end to the other quickly. Playing the map with only a few players will sukk, beacuse it’s to big.
Ok enought for now. I will be back then you show more than just the same shot.
Some good objections, fiesling…
The Size: The map will be to large. a player needs 11k units to get from one end to the other. and thats only the brige. Then the player gets killed from some snipers over and over again it’s not that much fun. If he decided to use the water-way he will swim for hours because the movement i much slower than walking the way. Maybe some boats will help here out.
I’d divide the bridge in four sections with a conquerable spawnpoint on every section… and in spite of snipers, I’d fortify them with some sandbag walls… so you can reclaim the bridge step by step. Also you can hide yourself behind the props of the bridge and with some nice tactics it should be not so hard to come to the other side Your Idea with boats is good, too. I’d place some in the water or would let them be build by engineers.
The Performance:
By dividing the bridge in sections would be an possible solution… the “frontline” would be in the section with the respective spawnpoint to be conquered… so the “event horizon” should be concentrated at the respective section. I’m not shure this could help, but it’s only an idea of mine
The Gameplay:
You have only one main-route witch is the bridge and the water to cross the river. Some snipers and noone will pass the bridge.
I don’t know how the bank there exactly is, but I think by water there should be more then one route to cross the river… with boats not such a big problem…
But… let’s test the map, when they is ready to… then we could say more about Performance, Gameplay and so on.
PS: Don’t pay attention to my baaaaad English
ok thanx fiesling!
btw
can get a job at Gray Matter Interactive studios!
never heard the word “sarcasm”?
I have a performance question : I’m no mapper wo this is a noob question : What is best for performance : bsp or imported 3D model ?
Hey,
Just a suggestion, even though it might make it less realistic. I played medal of honor and at nijmegen bridge (scuse the spelling) there was a walkway under the bridge. I thought maybe that could be done as an alternate route?
harty :moo:
Here I found the original BBC-Broadcast about the crossing of the bridge by allied troops:
Maybe a good sound-effect if the allies will win a match
Im pretty sure somebody already asked about an underpass below the bridge farther back in this thread, if you guys would read the entire thread maybe you would find out . So, in other words, that’s a yes, there will be an underpass and I THINK you will be able to go over it, not totally sure but I’m PRETTY sure .
@BXpress&Ulysses: The Problem with this V2-rockets isn’t really a problem… I’ve informed myself about the V2’s they’ve been fired against the bridge… and they came not from an factory… the eleven rockets, fired agaist the bridge, came from mobile Launchers like this:
So I have an idea to implement this into the map… they were moved by several vehicles like these:
So why not do it like the trains in the map “railgun”… move to a truck to a mobile launcher, connect them… move the launcher in the right position… engage a switch… and fire the rocket!
PS: Additional informations about the V2 mobile launchers, the rockets themselves and so on, you can find here:
But: I’ve read, that the nearest impact of an rocket near the bridge was about a kilometre away… so I don’t know, if it is a good Idea, to put an Launcher next to the bridge… it could be too unrealistic.
Another possibility to blast the bridge after the allies have crossed it, is to place a axis-spawnpoint besides the shore, a little far away the bridge… swim to a pillar of the bridge (where a little plank could be to stay at) with an engineer and nuke it from below… (the Germans have tried this at that time… so it should be as realistic as possible)
Here I found a nice pic from above:
I mentioned that before (that V2’s were launched from mobile launching systems), and there would need to be a few depots, though there could be only one. You would need the 11 rockets, fuel, batteries, and a lot more stuff, I am not totally sure. Another thing, the nearest impact of a rocket most likely wasn’t a kilometer away. Remember, they used 11 rockets to destroy the bridge, and one could’ve hit. It doesn’t have to be TOTALLY realistic, though that would most likely be hard to have a rocket crash down or around the bridge.
That would be totally unrealistic to have the V2 mobile lauchpads in ther same map. What the point of launching a V2 at a bridge distant from 500 meters at most.
That’s what I wanted to say with my last post…
So far, so good… even if a rocket has hit the bridge (could be, that I’m not informed the best about the history) they came from Launchers a few kilometres ago… so it’s not very realistic, to put an launcher next to the bridge… and with the eleven rockets… if there is only one launcher… it must be reloaded ten times… so this would steal many time and with attacking allies it’s not very possible for the axis to win…
My suggestion with the swimming engineers and a blastpoint below the bridge should be much more realistic… or?
Though he can always make a second map with it based on v2 launching at the bridge, like a whole campaign on this area n’ what not
Good Idea… something like axis have to launch a v2 and allies have to destroy the launcher… why not, this could be funny
And something like a battle in a rheinland-town like cologne or bonn would be nice too, I think… but there is a map in work, called “wacht am rhein” with the same theme… err… but why not make a big rhineland-campaign as realistic as possible with maps from different mappers…
um, just lemme finish Remagen okay?¿
i am in Spain, am sunburned, full of mosquito bites and at an Internet Café !
hey, i love spain! :banghead:
things needed when traveling