papalapop
"The Bridge of Remagen" Beta Shots!
How exactly did you make the bridge, try as i might, i just cannot get the curve of it right
Same comment from earlier really - looks nice but too samey - the town needs detail.
What compile options did you use? and what q3map2 version? Cause tweaking & toying with that will make the map look even better
Oh and you definately need some dotprodutc2 blended terrain the lines between rock & sand is way to abrupt…
well, thats my .bat
@rem to use this batch file, run it from a dos window:
@rem > compile <mapname> without the .map extension
@set Q3MAP_PATH="C:\Games\q3map2\q3map2.exe"
@set ET_PATH="C:\Games\ET"
@set MAP_PATH="C:\Games\ET\etmain\maps\remagen_beta3"
@set GEN_OPTIONS=-fs_basepath "C:\Games\ET" -game et
@rem
%Q3MAP_PATH% -meta -mv 1024 -mi 6144 -notjunc %GEN_OPTIONS% -v %MAP_PATH%
@rem
%Q3MAP_PATH% -vis -saveprt -fast %GEN_OPTIONS% %MAP_PATH%
@rem
%Q3MAP_PATH% -light -fast -samples 2 -filter %GEN_OPTIONS% -v %MAP_PATH%
@pause
the Problem is, it does not work!
could someone help me?
i have the newest Q3map2 Version.
and yea, i will make a better terrain like this^^
edit: found the problem… its the wrong Basepath :banghead:
this is my .bat file, copied straight from the LDR. Only things I changed besides the game location is the light compile options
@rem to use this batch file, drop a .map file on it or run it from a dos window:
@rem > compile <mapname>
@rem change the paths below to reflect your ET installation.
set ET_PATH="E:/Wolfenstein - Enemy Territory - mapping/"
set COMP_PATH="E:/q3map2/q3map2.exe"
set MAP_PATH="E:/Wolfenstein - Enemy Territory - mapping/etmain/maps/%1.map"
set GEN_OPTIONS=-fs_basepath %ET_PATH% -game et
%COMP_PATH% -meta %GEN_OPTIONS% -v %MAP_PATH%
%COMP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -light -fast -samples 3 -gamma 1.9 -compensate 4 -patchshadows -external -lightmapsize 256 -bounce 8 %GEN_OPTIONS% -v %MAP_PATH%
well, my one works but i dont get a .bsp file out of it
Then you don’t get a .bsp it doesn’t seem to work. ;-p
Do you mean that you get a compiled file out but it just doesn’t have the .bsp extentions?
You could always use the batch that Joopy placed up but modify so that it uses your settings.
You also might like to know that you can hide all code from outputting to console by using the statment:
@echo off
This turns off the output from command line execution. Of course any program that returns console display code itself will still display. Using this you could actually rediretc that out to a file so you can review the errors (hopefully none :))
well, the problem is, i tested joops version with my settings… it didnt work at all.
with my .bat file, i see a compile. but when i want to start the map ingame, i get the message that theres NO .bsp file …
hai
great idea
a few days ago i saw this 70´s movie
if u miss any angles and fews try to get it
as i remember it´s simply called
“the bridge of remagen” and for your project it´s worth a look
good luck