Forcing you to play only Merc on attack and defence is what a call limited choice. For me 3 mercs are already limiting enough. A pick system like in MOBAs would bring other problems on the table.
Actually it really depends on what you consider to be a choice…
Having access to multiple Mercs in a team based environment (matchmaking and competitive) gives the illusion of choice. There are two main reasons for this, the first one being optimal choice, meaning that no matter how you look at it, one of the choices will always be “right” with the others being wrong. The second reason is lack of counter play, ironically giving people the ability to counter each other results in very few counters. An example would be let’s say I took a Sniper on the first objective of Bridge, your “choice” would be to counter snipe or take a Merc that counters the Sniper. If you did this I would naturally change to a counter that counters your counter. Eventually, this results in a very set meta game and very limited choices to be had. With a draft mode I have to make a choice to take a Sniper on Bridge knowing that on the final objective I am going to have a hard time or play it completely different to what you would do with a Fragger for instance. It also means that if I know Bitey is good with a Sniper, maybe we should pick the sniper first or ban it out to prevent that being a choice for him to make.
Real choice does not have a right or wrong answer. Do we take a field op class to stop the EV on White Chapel? This is not really a choice…
If you want a laid back video about this I recommend watching this…
//youtu.be/lg8fVtKyYxY
If you want to get more in depth then I recommend watching this on Game Theory…
//youtu.be/nM3rTU927io
Or this if you want to watch something on Game Theory that has simpler examples…
//youtu.be/M3oWYHYoBvk
All these videos are worth a watch…
Basically, Game Theory is all about removing the choice from choice in order to win…
Multiple abilities don’t exist for one merc, because that would destory the whole concept of having multiple mercs and selling them.
Right now as things stand I believe we are still suppose to be unable to actually buy Mercs…
Also what you are saying is really down to each persons preference here. I for one would much rather pay for a Merc that had a much greater impact and had more individuality than I would with the current selection. Also your reasoning is flawed by the simple truth that the vast majority of games that sell Heros, Legends and Characters do so with much greater impact with each. Also, I do understand that my wanting a draft mode is held back by the very limited options when it comes to Merc abilities currently. Not because it does not work but because playing the same Merc can get boring if all that Merc can do is throw a Molotov.
‘RAW SKILL’ is not something what I consider as bad.
Your whole posts sounds a bit like you are only here, because you want to create video content about it on youtube. If that is your only goal, it won’t be hard for you to say goodbye to DB, or? I mean there are plenty of FPS games coming out which will offer this. (No offence!)
For many others here it meant to be way more than that.
Actually, I really enjoy gaming. I also need to make video content. I was looking for a game I would both enjoy and be able to create content on as that is the best of both worlds for me. However, currently, Dirty Bomb does not look like its going to be workable for lots of content and I am certainly not having fun with it. I love the concept and hope that it will do well. You are right, there are lots of FPS games in the works that seems to be doing this whole Merc based idea better then Dirty Bomb but I want it to be Dirty Bomb that wins out. Problem is that after 6 months and with no end in sight, I don’t know if I can risk putting more time into Dirty Bomb without being confident in its outcome.