As someone who uses Fletcher and now Nader a lot, I realised that it’s better to keep different distances between you and the enemy depending on what weapon you use. So for example, shotguns are mostly good in very close combat where you run around a corner, headshot, finish and run. At long distances however, (everyones shotgun is laser accurate except mine but lets ignore that for now), they’re obviously going to be affected by spread so they wont be as useful. But to what extent is that true?
And also the light machine gun (K-121) on Fragger, is it a short range or mind range weapon? Keeping in mind that it’s rate of fire isn’t the fastest, would it be easily out manoeuvred by an aura wall jumping a shotgun to your face? I am almost certain that the Hochfir SMG with it’s laser precision and fast rate of fire is going to perform better at short range as it’s going to be harder to miss a shot considering so many are coming. But does that mean that the Hochfir is technically more superior to the K-121 in terms of allowing the enemy less chance to avoid a shot hence dealing more damage? I know that the K-121 is going to do much more damage especially if one can land as many headshots with it as with the SMG but in regards to the situation at hand, with an aura traveling 50 miles per hour off a wall with a shotgun aiming for your head, will it perform as well?
What do you guys think?
P.S. lets pretend that the mercenary being attacked has a typical 420 movement speed, 110 health and can carry all the weapons because I just want the opinions on the weapons rather than the ability of different mercs to avoid the aura regarding their speed and health and etc.
P.S.S. the thing in bold is the “situation at hand” that I’m talking about 