Reflextions & suggestions about the anti-personnel fragmentation grenade
[ul]
[li]Cooking/priming (holding nade & throwing it right before it explodes)[/li][li]UI (timers and stuff)[/li][li]Arc (flying through the air)[/li][li]Bounce[/li][li]Explosion[/li][/ul]
About the UI, I guess you guys are working on that (timer). Looking forward to future iterations.
The arc and the bounce is OK. Some say it can be tricky to get it to bounce right, e.g. on the EV, but I think it is just a matter of practise. Throw it under the EV, or cook it and make it explode on the EV.
The explosions are OK, and better than BRINK’s. They look, sound and “feel” more solid, and better. On a side-note, would it be possible to add a rare and randomly occuring high-energy, high-frequency/-velocity “ziiing!!!”? To indicate that a piece of shrapnel flew by your head at high speed. Also, if possible, some high-velocity impact sounds that follow (shrapnel hits surrounding walls and other objects). Just a thought.
EDIT: added the term priming