The annoying sniper rifle mechanic


(frostyvampire) #1

There are 2 things in the sniper mechanic that really bother me

  1. If you fire a shot and then weapon switch, when you switch back to your sniper you need to reload your shot (pull the trigger) again. Can this be changed so if you weapon switch for a long time (let’s say 3 seconds or more), when you switch back to your sniper your next shot will already be loaded. Same counts as if you get downed and then revived

  2. If you fire your last bullet in the clip, you need to press 2 twice to switch to your secondary. This thing made me die multiple times because I got rushed, fired my last bullet and then pressed 2 but it didn’t switch me to my MP400 (or Sebl for Aimee). I tried disabling auto reload but it didn’t help so I turned it back on. Can this be fixed? No other weapon has this annoying mechanic, only MoA and FEL-IX and it’s annoying

Edit: both of these annoying “bugs” also affect shotguns so it would be neat if you fixed it for shotguns as well


(Herr_Hanz) #2
  1. tbh its our fault for not waiting to cok the sniper, but maybe they can make cokking a part of the weapon draw, instead of first weapon draw, and then cokking the sniper.

  2. never noticed it, but im an ocd reloader so.
    http://starecat.com/content/wp-content/uploads/cover-me-im-reloading-199-out-of-200-bullets.jpg


(frostyvampire) #3

@Herr_Hanz
I also reload after firing 2 bullets usually (kill + finish), but I can’t always do it because some times there are multiple targets and nobody has a 100% accuracy with 100% headshots so I end up firing my last bullet and missing/bodyshooting the enemy that just pushed me and I need to switch to my pistol fast, I will never get used to hitting 2 twice so I always lose about a second on this, causing myself to die when I could’ve easily gotten the enemy or at least damage them


(Herr_Hanz) #4

[quote=“FrostyVampire;203464”]@Herr_Hanz
I also reload after firing 2 bullets usually (kill + finish), but I can’t always do it because some times there are multiple targets and nobody has a 100% accuracy with 100% headshots so I end up firing my last bullet and missing/bodyshooting the enemy that just pushed me and I need to switch to my pistol fast, I will never get used to hitting 2 twice so I always lose about a second on this, causing myself to die when I could’ve easily gotten the enemy or at least damage them[/quote]

it was a joke, saying that it could be true, but that i havent experienced it myself.


(Terminal_6) #5

I’ve been playing with snipers recently, I feel like the bolt mechanic isn’t in line with the reload mechanic. By that I mean when you reload a weapon, you can cancel the animation at a certain point and still have a full magazine. It seems like the rechambering animation needs to be completed entirely and not cut short by a millisecond for it to work. I’ve experienced several instances where not only did I accidentally cancel the rechamber, but it also didn’t start the rehchamber when I switched back to the sniper; leading me to try to shoot, only for nothing to happen.
Obviously I’m not the most disciplined sniper but this still happens to me somewhat often.


(Apofenas) #6

Same thing happens to shotguns too, but for some reason when you use other weapons - you can just skip this part with sprint/weapon switch and shoot right after even though by the logic the reload cycle isn’t finished. That always confused me. I believe this mechanic should be either removed from shotgun/sniper rifle or added to every other weapon.


(frostyvampire) #7

@Apofenas
Oh yeah I forgot about shotguns. I’m gonna add a note so they change it to them too


(Dysfnal) #8

The thing is there’s no advantage to trying to cancel the action, switching weapons is so much slower than letting the action work. Putting away your gun should automatically do this (I can’t tell you the number of times I’ve fired a shot, and switched to melee to run a bit, the peeked out to try to snipe and had to work the action). It feels terrible, I have died many times because of this, having to run away before my action is worked, then trying to use the gun again just after pulling it out


(frostyvampire) #9

@Dysfnal
That’s the point. I wasn’t planning on it giving you an advantage or faster reload like it does in tf2 and csgo (I even said 3 seconds when reload takes only like 1).
And I died a lot because of it too. #HomieSniper


(watsyurdeal) #10

Personally I don’t see the point of this feature in a fast paced game like this, for me it ruins shotguns, and almost ruins sniping for me.

When I switch to a gun I expect to be able to fire it immediately, the only reason I should not be able to is if it is out of ammo. Cycling another round is not something that should matter, we are making a game here, not a sim.


(Amerika) #11

[quote=“Apofenas;203534”][quote=“FrostyVampire;32252”]

  1. If you fire a shot and then weapon switch, when you switch back to your sniper you need to reload your shot (pull the trigger) again. Can this be changed so if you weapon switch for a long time (let’s say 3 seconds or more), when you switch back to your sniper your next shot will already be loaded. Same counts as if you get downed and then revived
    [/quote]

Same thing happens to shotguns too, but for some reason when you use other weapons - you can just skip this part with sprint/weapon switch and shoot right after even though by the logic the reload cycle isn’t finished. That always confused me. I believe this mechanic should be either removed from shotgun/sniper rifle or added to every other weapon.[/quote]

It works exactly the same. If you switch early with any weapon you’ll have to go all the way through the reload animation again. However, all weapons can be animation canceled. You just have to wait a bit longer for the bolt-actions as their reload is pretty slow. So you have to mentally identify that you switched too quickly, probably to run, and still need to have it finish the animation before firing or make sure you always let it finish. If you do this it’s not a huge issue. Unless you run into the “no fire” bug which happens when you do a nearly perfect animation cancel but the gun doesn’t think you have a bullet in the chamber yet. I haven’t used a bolt-action in a while so hopefully it was fixed in one of the bug squashes.


(frostyvampire) #12

@Amerika
This is not what I meant.

I’m talking about the trigger thing that you automatically pull after firing a shot.
Only shotguns and bolt action sniper rifles have this thing and the fact it doesn’t reset after weapon switching is really annoying.

I have no intentions of giving an advantage with weapon switching. But I think it would be nice that if you weapon switch and don’t switch back within’ 3 seconds
Pulling the trigger takes like 1 second for snipers and something like 0.3 seconds for shotguns, I haven’t tested the exact times but it’s nowhere near 3 seconds that’s for sure so you can’t use this for faster firing speed or anything like that


(Amerika) #13

[quote=“FrostyVampire;206323”]@Amerika
This is not what I meant.

I’m talking about the trigger thing that you automatically pull after firing a shot.
Only shotguns and bolt action sniper rifles have this thing and the fact it doesn’t reset after weapon switching is really annoying.

I have no intentions of giving an advantage with weapon switching. But I think it would be nice that if you weapon switch and don’t switch back within’ 3 seconds
Pulling the trigger takes like 1 second for snipers and something like 0.3 seconds for shotguns, I haven’t tested the exact times but it’s nowhere near 3 seconds that’s for sure so you can’t use this for faster firing speed or anything like that[/quote]

I know what you mean. But I’d wager those guns are considered to be in a reload state for balance reasons. You could fire a sniper shot, quick switch and go back and fire faster than the bolt animation can play. I’d wager it was a balance decision so that a player couldn’t shoot, pull out secondary, fire X amount of bullets, pull out primary and shoot again. So instead of making it like that with a timing system they instead went with making it a mechanic. Which makes it kind of a PITA if you aren’t paying attention at all times.

Or it could just be a shoddy implementation that was never bad enough to warrant fixing. Which would explain how shotguns got that same behavior as it seems like they are working off the same system as the sniper rifles but in a shorter window of time.


(Herr_Hanz) #14

[quote=“Amerika;206334”][quote=“FrostyVampire;206323”]@Amerika
This is not what I meant.

I’m talking about the trigger thing that you automatically pull after firing a shot.
Only shotguns and bolt action sniper rifles have this thing and the fact it doesn’t reset after weapon switching is really annoying.

I have no intentions of giving an advantage with weapon switching. But I think it would be nice that if you weapon switch and don’t switch back within’ 3 seconds
Pulling the trigger takes like 1 second for snipers and something like 0.3 seconds for shotguns, I haven’t tested the exact times but it’s nowhere near 3 seconds that’s for sure so you can’t use this for faster firing speed or anything like that[/quote]

sniper[/quote]

PITA?


(frostyvampire) #15

@Amerika
I used 3 seconds as an example. And 3 seconds is more than double the time it takes to “reload” the shot. About firing shots idk, maybe they can make the timer pause while firing/reloading (so if you switch to pistol and then fire for 2 seconds, you need to wait another 3 seconds which gives you a total of 5 seconds)

The timer will make sure you can’t get a faster firing speed, it actually makes you fire way slower. It can even be longer than 3 seconds
Shooting the pistol doesn’t seem like a problem to me, it’s not gonna be insanely overpowered because of it, but if it’s needed, the timer I’ve written above could work (but I still don’t think it’s needed)

My problem is that many times I shoot and then take out my knife and fall back (sometimes to heal and some times because enemy started pushing) and then after a few seconds I switch back to my sniper, ready to headshot and die because I didn’t reload the shot

And the 2nd bug which you didn’t mention is after you fire your final shot with a sniper (I haven’t tested shotguns but maybe it happens with them too), attempting to weapon switch instantly after that shot doesn’t work and you need to press the switch key (usually 2 or 3) twice in order for it to work. I died so many times because of it


(Amerika) #16

[quote=“FrostyVampire;206406”]@Amerika
I used 3 seconds as an example. And 3 seconds is more than double the time it takes to “reload” the shot. About firing shots idk, maybe they can make the timer pause while firing/reloading (so if you switch to pistol and then fire for 2 seconds, you need to wait another 3 seconds which gives you a total of 5 seconds)

The timer will make sure you can’t get a faster firing speed, it actually makes you fire way slower. It can even be longer than 3 seconds
Shooting the pistol doesn’t seem like a problem to me, it’s not gonna be insanely overpowered because of it, but if it’s needed, the timer I’ve written above could work (but I still don’t think it’s needed)

My problem is that many times I shoot and then take out my knife and fall back (sometimes to heal and some times because enemy started pushing) and then after a few seconds I switch back to my sniper, ready to headshot and die because I didn’t reload the shot

And the 2nd bug which you didn’t mention is after you fire your final shot with a sniper (I haven’t tested shotguns but maybe it happens with them too), attempting to weapon switch instantly after that shot doesn’t work and you need to press the switch key (usually 2 or 3) twice in order for it to work. I died so many times because of it[/quote]

I haven’t ran into the bug you spoke about but I also haven’t use a Moa or Fel-ix recently either. There was the “no shot” bug for a very long time where you’d do a quick switch after the bullet chambered and you’d switch back to the sniper rifle only to have it not fire despite a bullet being chambered. I did have that issue and it was reporting by a lot of players but no clue if it’s fixed.

And I get what you’re saying and I wouldn’t mind too much if it was changed. I was telling you why something probably works the way it does. And if you’re actually paying attention you should never find yourself in that situation as you know what the mechanics if you have even a few hours behind one of those guys. So yeah, it’s a bit annoying, but it can also be viewed as a mechanic/balance tool to help keep the power of sniper rifles in line. Or it could just be crappy reload scripting that’s screwing up.

@Herr_Hanz Pita bread is delicious.


(Herr_Hanz) #17

Thread about the C*cking mechanic blocking user input

we need a change for the c*cking of the FEL-IX