I read lennybellas post about how installing wolf in another directory fixed the problem where models don’t show up because Radiant sticks in the full path in the model key where it only needs models/mapobjects/blah.md3. This led me to wonder why a different folder works, and I finally found it - Radiant doesn’t like it if the path name for the engine is too long. Fortunately there is a very simple fix for this…
Windows still supports 8 character filenames (remember the old filena~1 names?) we can use this…
Go to your /program files/GtkRadiant-ET-1.3/games/ folder and open the file et.game with notepad. Find the line that reads something like:
enginepath =“C:\Program Files\Wolfenstein - Enemy Territory/”
It will of course be whatever folder you installed to. Now change it to use the old 8 character names. In my example above I used:
enginepath =“C:/Progra~1/Wolfen~1/”
You should be able to do a very similar thing to your setup. Remember, simply use the first 6 characters of each folder name and then add ~1 to the end and you should be just fine.
Now your models will have their paths set perfectly without modifying them.
Aren’t you lucky! </Meaning of Life>




Oh well, everyone should do whichever works for them.