Thank you for the great testing!


(MissMurder) #1

[center]http://i.imgur.com/N4p61a4.png
[/center]Big thanks to you guys again, for killing it (and each other) as always. Now that we’ve got those two important tests under our belt we wanna hear your thoughts on the game. All the while we will continue to fine tune and make improvements based on your feedback and experiences playing. Be sure to check back often for all news because we’ll be back… hasta la vista, Baby. Sorry.

Until next time!


(LuLNope) #2

WHEN?


(einstyle) #3

WE NEED NUMBERS


(sensibleCity) #4

i did not try it :frowning:


(ch3w0nth1s) #5

Are we ever going to get to see some of the stats from echo?


(Jinuaja) #6

Noooooo I didn’t get my card yet!!! :’( :#


(Souldriver) #7

Thoughts on the game you say?

So i think this is part of the UE3 since it has happened in other ue3 games but all of the time in graphics settings AAis turned off, motion blur, motion blur pause and depth of field are always turned on. Will there be a fix for this or a way to make a .cfg that makes sure everything stays the same?


(shallakh) #8

Take your time in coming back ,it is a great game and i do not want it to be ruined due to haste ,the summer fruits are sweeter when they fully ripe .


(artfulSedan) #9

I put my thought on the game in the general chat so far.
Can’t post lin though :stuck_out_tongue:

But i also wanna know when i can pick up the game again D:? next week next month? and when will the open beta start so i can paly with my friends?

so many questions .-.


(Jeebs) #10

It’s looking good :slight_smile: looking forward to trying some comp games.


(Eox) #11

Give us a date ! The wait is unbearable !

https://std3.ru/c4/78/1377253913-c4783c8031a4f482589751884dd853c7.jpg

(Get it ? Unbearable !)


(jocundTap) #12

gg wp


(ludicrousPenguin) #13

did anyone get their obsidian loadout card or do we get those when the game comes back


(einstyle) #14

the latter :slight_smile:


(Goriak) #15

I WANT TO PLAY AGAIN D: :’(((((


(bubblesKeyboard) #16

Take your time, we’re expecting something marvelous :smiley:


(son!) #17

This weekend was much funner for me than last weekend. Didn’t have as many leavers and as many level 1 players during matchmaking. Overall better quality of games for sure.

Some problems I ran into:

Wait time overall is very long. you have pre-game lobby timers, warmup timers, and end screen timer, then you add in map loading times, loadout syncing times, and on top of that queue times. Granted queue times are always going to be there, and can get really bad if there aren’t many players, but the other timers should be shortened or the structure re-thought. Like combining warmup with pre-game lobby/loadout selection.

Concerning ammo drops and health drops. BF:Hardline allows you to take health/ammo from health/ammo carriers without carriers needing to drop it (press action key on their back or whatever). Would love for something like this to be implemented in DB. Maybe a slower regeneration rate or smaller ammo pack to still encourage deploying packs.

And a couple of bigger picture things that may be worth a thread of their own:

Where are the merc synergies? In a game with strong similarity with games like DOTA/LoL (choose a merc/hero/champ with unique abilities) it’s odd that you don’t see much in the way of mercs playing off eachother like you do in those MOBAs. The one I see is fragger+aura, but nothing else has much impact.

Does objective MM make sense? Here overall wait times (queue times+other timers mentioned earlier) are as long as the average game. At what point do you say this game mode is better off living in a server browser and not worth waiting in queue for?


(MissMurder) #18

Thanks for the feedback already!! So as for a date when we come back- can’t say just yet but we are going to let you guys know more in advance this time. Keep your eyes peeled here. Friends and parties we are very much working on as well as bettering the Matchmaking experience. We collected a ton of good data from this test so we thank you.

You will get your Obsidian Loadout card when we come back :slight_smile:

Thank you so much! I completely agree.


(shyGraph) #19

Loved this round of the beta. I played a ton of BRINK and…

I love the shooting mechanics much better here. Competitive, varied gun mechanics. Easy to get a kill. Not terribly difficult to gain some mastery.

Movements system is solid. But myself and others miss mantling and ledge-grabbing. I would love for some degree of wall-running to make it in, as well…short 3-step distances maybe…?

Would like to see a bit more recoil variation in SMGs.

Also I really miss the loadout stations in BRINK. Not just because you could change your loadout… But it created a nice meta-game since the stations could be be taken over to work for either side. So you were invested in also trying to manage and defend those so you could switch your loadouts. Here, maybe you could also switch your player loadout cards!?

Other than that, I really miss Dirty Bomb until next play test. And ultimately, I can’t wait to see how it is grown with more mercs, maps and microstranactions.


(mikkou) #20

First time I tried the game this weekend, and its looking promising. I havent played any pvp shooters since I played Wolfenstein Enemy Territory years ago, because I found the “modern” equivalents to be sluggish and… well, Im not sure if easy is the right word but being able to kill people with a shot to a toe wasnt really for me… And while I did play Brink abit and try Quake Wars, I never quite got into them either, they just didnt feel right.

This game, however, I can definately see the good old W:ET cased somewhere inside this and I have high hopes. I only had time to play a few games though, I wish the testing periods were a tad longer so I could actually give some useful input. But oh well, guess I just have to wait for the next time and hope I have nothing else planned :smiley: