i’m trying to make a partly transparent tga with photoshop cs. now creating the alpha
channel isn’t the hardest part of it. the tga file consists of one opaque gfx layer and
five channels (rgb, red, green, blue, alpha 1) is then saved as 32bpp without RLE
compression and is 128*128 in size.
no matter how the alpha channel looks… the image remains unaffected ingame.
i’m aware of the patch available for PS7 but this one should not be needed for PS8/CS.
even applying this patch didn’t help. tutorials on tga alphas say “it’s that easy” but i
couldn’t find any other troubleshooting hints than the mentioned patch for PS7.
your turn :bored:
