Hi all.
I’ve been trying to learn how to make a curved road like the one seen in fueldump through the outside snow area. I’ve read Socks posts regarding that and I believe I have worked out how to do it. However, when I try to use a patch mesh to create a 90 degree corner, it looks all wrong. Especially in-game.
Here is what’s my corner looks like in GTKRadiant:

As you can see, I’ve circled a couple of areas where the texture is getting very squashed together. It seems to alternate between squashed and stretched out. This causes a bad projection warning to appear when compiling the map and in-game I get a sort of stepping effect along the bend.
I made the corner patch manually instead of using the patch bending tool. It’s simply a 3x3 simple patch mesh which has been vertex manipulated into this form:

I tried using the patch bend tool, but I found it impossible to make a 90 degree bend using it. After all I want to join multiple road segments together!



