For a new mod I’m working on (as I’ve noticed a lot of similar topics are about mapping):
Ive made a few gun models (in Blender) and I can export them to MD3 (which ET uses for most models AFAIK). However, now I am a bit lost as to what to do next. I assume I have to texture it, but I get a bit lost as to how ET does it.
In Pak0.pk3 theres a textures folder and the models/weapons2/ folder with some matching textures that seem to get wrapped around the models.
Is there any way to find out how ET will wrap an image (is is called UV mapping?) around my model - and similarly, is there a quicker way to make that image other than trial and error?
