textures


(nukits) #1

does somebody know where can i get textures what is something like cartoon textures , maybe tom & jerry , or mcdonalds :D:D:D plzzz


(Qualmi) #2

not quiet sure if this answer fits, but aint there sth with q3map2 called cel-shading ? maybe you should try to get a tutorial about that. i only know one in my language, but it should be possible to make your textures look a bit like in cartoons. but i never used that.


(nUllSkillZ) #3

q3map2 has an option to create a map with cartoon like textures no matter which textures you use.

A short tutorial in celshading:

  • add CEL to shaderlist.txt[/li][li]texture for the outlines:
    textures/pad_fies/ink //texturname { qer_editorimage gfx/colors/black.tga // Radiantpicture q3map_notjunc q3map_nonplanar q3map_bounce 0.0 q3map_shadeangle 130 // Phong-Shading angle q3map_texturesize 1 1 // textursize q3map_invert q3map_offset -1.0 // distance to brush --> experiment surfaceparm nolightmap surfaceparm trans surfaceparm nonsolid surfaceparm nomarks{ map gfx/colors/black.tga rgbGen identity } }

    [li]worldspawn[/li]add the following key/value pair to worldspawn:
    key: _celshader
    value: pad_fies/ink
    [li]compile option[/li]add “-flat” to the first (bsp) compile stage

Notes:

  • Not sure with adding “CEL” to shaderlist.txt.

If you don’t want the black outlines you should try to compile your map with “-flat” without adding something to shaderlist.txt or your worldspawn.

Tutorial is taken from level-designer.de:
Q3Map2 - Celshading


(nukits) #4

uh i dont understand german :expressionless:

and where can i open shaderlist :slight_smile:


(-SSF-Sage) #5

[QUOTE=nukits002;185746]uh i dont understand german :expressionless:

and where can i open shaderlist :)[/QUOTE]

In your scripts folder there is a shaderlist.txt file.


(nukits) #6

ni i’ve already got it thanks !