alright im a complete newbie in mapping (well… not that much. at least i know how to make a brush
) and i’d like to know how can you include your own textures in gtk.
thanks!
alright im a complete newbie in mapping (well… not that much. at least i know how to make a brush
) and i’d like to know how can you include your own textures in gtk.
thanks!
make a folder in etmain call it textures
make a folder inside the textures folder call it “my_textures” (or whatever)
put your custom textures there 
let someone else get into detail of the specs your textures must have Im tired
Than shall i tell him the other things 
Your textures must have pixels of:
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
64 x 64
128 x 128
256 x 256
512 x 512
and so on…
your textures could to have pixels of:
2 x 16 or 512 x 2
your must have the width and height of your textures like this:
2 x 2 = 4pixels
2 x 2 x 2 = 8pixels
2 x 2 x 2 x 2 = 16pixels
2 x 2 x 2 x 2 x 2 = 32pixels
and so on…
good luck with your map!
If you have more questions. my msn-adress is: misterbean50@hotmail.com
you can also create custom shaders, that are textures with an effect or something. But with all my respect, thats way to tough for a newb <3
If your ready for it tell me 
ok now i can see my folder but the texture are “shader not found” in blue and black
how can i fix this?
Along with textures, you need to have a shader script for the textures. In the etmain folder, you should have a folder called “scripts”. In the scripts folder create a text file that has the same name as the texture folder (example - if your texture folder is called “mytextures” create a text file named “mytextures.shader”). In the text file, put the following code:
textures/mytextures/myfirsttexture
{
q3map_nonplanar
implicitMap -
}
where “mytextures” is the name of the texture folder you are using and “myfirsttexture” is the name of the image file in the texture folder. Generally, I save the image files as .tga files. Notice in this example, do not include the file extension - just the texture image file name.
Save the text file into the scripts directory. Make sure you save it as “mytextures.script” (without the quotes).
Also in the scripts directory, there should be a file named shaderlist.txt. This will have a list of the names for other shader files that are in the scripts directory. Add the name of your shader file at the bottom of the list in the shaderlist.txt file and save the file. Remember, your file has to have the same name as the folder your textures are in and end with “.shader”.
The structure will look something like this:
…/etmain
…/scripts
…mytextures.shader
…shaderlist.txt
…/textures
…/mytextures
…myfirsttexture.tga
This should make your textures show up. There are a lot of shader commands that will allow you to manipulate the texture files. Here is a link to a shader manual - http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
GL