textures


(TheRogueEvangelist) #1

There are textures in escape1.map that aren’t in my store textures, but I want to use them in my map. How do I do this?


(TheRogueEvangelist) #2

An answer would be perfectly welcome…I don’t bite.


(SCDS_reyalP) #3

Are you making a multiplayer or single player map ? In RTCW, the single player assets are not available in mp, and vice versa. Single player stuff is in the sp_ .pk3 files, multiplayer stuff is in mp_ and shared stuff is in the ones that don’t have either of those prefixes.

If you want to use single player stuff in a multiplayer map, you have to extract it and distribute it with your map. The legality of this may be questionable, but other people have certainly done it. If you do that, be sure to put everthing under a name that is unique to your map, eg texture/yourmapname/blah.jpg otherwise it may conflict with other custom maps.

If you are making a single player map, then maybe you have some configuration problem that is preventing you from using that texture. Make sure that it is in your shaderlist.txt file.


(TheRogueEvangelist) #4

Ok, I guess I need to get this sorted out before I answer your question…HOW DO I START A MOD? I mean, what folders do I need to create in what directories and everyhting? Where do I put finished maps? Where do I put custom textures? Do I need to distribute store textures in my mod? I juts need to know where to start…what folders to create in what directories and what I put everything in. (I’m making an SP mod)