I have a question, and a note to make on the topic of textures.
Problem, i have textured a brush with a shader sky (tried several of the shader skies in fact) and they either come out as the orange lattice on black default image, or as a nothing texture that renders nothing and lets the edges of other brushes textures get dragged across as you pan in the game.
the size of the brush i used was about 2300 square by about 200 or so. Does anyone have any idea what is causing this and how i could fix it?
:banghead: just to note, i learned this the hard way. ET seems to only accept textures that have dimensions as a power of two. I did read a couple texturing tutorials but i must have skipped over that line, or it wasn’t there.
So your dimensions should be one of 2,4,8,16,32,64,128,256,512, etc, maybe 1 is acceptable also (2^0). :banghead: