Textures that appear in Radiant don't show up in ET


(shrift) #1

I’m probably doing something stupid, but my textures don’t appear when I load my map in ET. They are stored in a sub-folder of my textures directory, and appear when working on the map in Radiant. In ET, all I see is the default texture on everything.


(=DaRk=CrAzY-NuTTeR) #2

the textures have to be a cirtain size or thay wont show, you hae to be careful


(G0-Gerbil) #3

Are you mapping in a clean directory?
Certain custom mappers copied tons of RTCW textures over cough Marko cough and cocked up mapper installs.
The biggest culprit for this is trainyard, so if you have this, delete it immediately.
Your best bet though is definatrely to have a seperate mapping install and use that and never install custom PK3s in there.
If the above is what’s causing your problem, you’ll find when you reload your map in radiant it’ll be covered in missing texture text, meaning you’ll have to retexture it now in the proper ET ones.


(shrift) #4

the textures have to be a cirtain size or thay wont show, you hae to be careful
I don’t think this is the problem. The total size for all the textures I’m currently using is 55k, with no indivudual texture being more than 12k.
Are you mapping in a clean directory?
Well, no, but I didn’t copy any RTCW textures over. My textures directory has only those that I have made. That’s 175 textures totalling 12 megs.
Your best bet though is definatrely to have a seperate mapping install and use that and never install custom PK3s in there.
Yeah I was afraid of this. I was hoping that wouldn’t be the primary suggestion. If no one else suggests anything, I’ll definitely do this.


(G0-Gerbil) #5

the textures have to be a cirtain size or thay wont show, you hae to be careful

What he means though is that a texture dimension (as opposed to filesize) must be a certain value.
The width and height of textures CAN ONLY BE one of the following values:
1 pixel
2
4
8
16
32
64
128
256
512
Note the width and height don’t have to match, but both must be one of the above values.
You could try 1024 too for really big ones, but I’m not sure whether they work for all graphics cards, or simply get scaled down anyway. Easiest not to use it.