was wondering if there is a way to blow this?
here is an example:

at the top of the terrain begins the sky brushes… the walls you see beyond it are the inside of another room… is there a way to prevent that from being seen through the sky?
was wondering if there is a way to blow this?
here is an example:

at the top of the terrain begins the sky brushes… the walls you see beyond it are the inside of another room… is there a way to prevent that from being seen through the sky?
Create a brush between the sky-brush and the building,
apply this shader: common/antiportal
To my knowledge, you can’t see anything behind an antiportal-brush…
maybe that blows it.
If you can, arrange your vis such that the part beyond the sky is never in PVS when player is outside.
It if you can stand making something like an S curve in your entrances, that should take care of it.
if you don’t want it to be seen, it will throw the sense of reality out window. creating a sort of tardis effect for the players.
a few other ways to fix this(for realism):
1 move your terrain ridge up(make it higher) to hide the structure behind
2 move your sky brushes back and build up that area to show off the exterior of the elevated structure
Hide it or use it. I always go for using it.
yea, thats typically what I had done in the past, though to build it up now and show it off would mean to build up alot more than just that area… and im not wanting to do that much work… haha
Hiding it will be the simplest way I think… ill try the antiportal idea, if that doesnt work then ill have to redesign my entrance…
thanks guys
The subject line of this thread says SOLVED.
Does that mean the anti-portal texture worked?
uhmmm… no… the anti portal did nothing… I still have the same problem, but I am going to fix it by building up my buildings outer walls so that it looks nicer.
i had the same problem with my map once, but it was only showing the glass behind the sky.
the problem was behind the building there was caulk and on the other side sky. so i made an extra sky behind the building. that solved the prob.
Pazur’s lightblock shader could also be helpful…It blocks more than just light (r_showtris 2).
Maybe if You apply this shader on the back of the sky-brush (between the sky and the building), it’ll block vis…
http://www.splashdamage.com/forums/viewtopic.php?t=7210&highlight=lightblock