textures removed in ET :???:


(kgbdino) #1

HELP ME!? please
i have made over 150 brushes with 2 different textures on them(all brushes have tiles on the upperside and roof texture on lowerside) and when i play the map in ET the textures go back to be orange and black
how do i fix this? :banghead:


(Jaquboss) #2

press “T” and make sure nothing is selected, then just drag textures over each sides , simple…


(kgbdino) #3

feel free to call me stupid. cuz i doo that alot. but i dont get it how shall i drag them on? nothing happens when i press “T”… :banghead: :beer: :drink:


(GoblinZeroIce) #4

ok bro i got you. So you’ve made ur own textures, but theres no script, i kno your thinking “aw man its gonna be tough” but ive done many of my own textures for my map. so here is how to do it.

in a normal .pk3 map file the folders are

the main folder(also what the pk3 will be named) example “base”
so now u have a folder named base
then u need 2 folders in that. one named scripts and anouther named textures
inside the textures you need anouther folder, named your map (yes again) so i named it base
then u need a shader script, so make a text file, name it your map.shader, so for me base.shader
then inside the shader you need something to say “hey this texture can be used and can have landmines” or whatever.

here is what i have for dirt with the ability for someone to lay land mines

textures/breb/dirt_m03icmp_brown.jpg
{
surfaceparm landmine
surfaceparm roofsteps
implicitMap textures/breb/dirt_m03icmp_brown.jpg
}

and for walls i basicly do

textures/breb/whitewall
{
surfaceparm roofsteps
implicitMap textures/breb/whitewall.jpg
}

now your thinking "but the surfaceparm roofsteps, isnt it a wall texture/land texture. it dont matter. i haven learned the different parms. only the landmine one :confused:

now as you see the textures is the textures folder u made and then the map name for the folder inside the textures and then the name of the texture. make sure in the { } your texture name includes the jpg or tga tag.

then zip the hole thing (dont use win zip b/c it gets rid of the extra folders so instead of base then textures and scripts it trows the files in one big zip with none of the extra folders. i use QuickZip and it makes sure the folders are included.)

then after it is zipped rename it .pk3 (make sure under start, control panel, apearence and themes, folder options, view, hide extensions for known file types is off. or else typeing .pk3 as the file name will do nouthing)

now throw the .pk3 in you et “main” folder and your done, run gtk radiant and bing botta booom your textures wook 100%.

lol if this didnt take up and hour to type, gosh i slow. cheers :beer:


(TFate) #5

The “surfaceparm roofsteps” plays a “roof” sound when you walk on the texture. Try walking on top of the Jagdpanther shed on Radar. A “surfaceparm ____steps” isn’t necessary, if you leave it blank it’ll use default/concrete sounds.

Here are the different surfaceparm ____steps that I know of.

grasssteps
gravelsteps (used for dirt textures as well)
snowsteps
roofsteps
metalsteps
woodsteps


(kgbdino) #6

thanks GoblinZeroIce & TFate

you really helped me