Textures on mp_beach.map


(shrubnub) #1

Hi, quick question about mp_beach.map that comes with Radiant - I’ve also used the file from here https://zerowing.idsoftware.com/svn/radiant.gamepacks/WolfPack/tags/release-1_2_11/maps/ -

When I load the map in Radiant 1.5, there’s a strange brush at the sea wall breach, but when I load it in 1.4, it’s not there. In either version, when I compile the map, the textures on the terrain are flipped and don’t line up right. Is that a problem with the .map file from ID, or is there something I’m doing wrong?

Thanks for any help. :penguin:


(sd2009) #2

I compiled all my maps with gtkradiant 1.4. They are ok. It could be that something is missing with your package. Did you put the *.tga file that comes with the beach map in your wolfenstein/main folder? If it is missing, then this is one reason for a damaged terrain. The developers of rtcw used a tga file for the mapping of the terrain. Just as EasyGen uses a pcx file for mapping and arraging the textures on the terrain.


(sd2009) #3

One thing I might have forgotten. You must check whether a shader is missing. Check the shaders and the shaderlist.txt file under scripts.


(sd2009) #4

Duplicate definitions of shaders in different shader files can damage the terrain also.