Textures don't fit when .map file is loaded


(Jo0f) #1

Hi,

This is probably something simple, but I couldn’t find a solution by googling. Anyway…

Everytime I load a .map file into gtkradiant all the textures are out of place, they are there but don’t fit like they should (only a part of the texture is shown for example). Can anybody tell me how to fix this please?

Cheers! :smiley:


(IndyJones) #2

show pic. ,


(Jo0f) #3

Look at the boxes, it’s the same with a lot of textures (doors, windows, walls, floors, etc.). I know how to manually fix it, but I guess it can be done all at once when loading the map :wink:


(Pande) #4

did you move the brushes? make sure Texture lock is on when you move brushes in most circumstances. (Shift + T)


(ACROBAT) #5

Use the surface inspector to align them. If you decompiled the map, then you use information from the surface inspector so the decompile is not a perfect copy of the original file.


(Jo0f) #6

Well the thing is that I want to modify a map that was already released. But when I load the .map file the textures aren’t fitting like you see them normally ingame.

I know I can manually correct this with surface inspector, but that would mean I must resize every texture in the whole map :eek:. I’m sure there’s a way so that the .map you load in gtkradiant IS a perfect copy of what you see ingame.

Do you guys have the same problem when you load (for example) the goldrush.map file into gtkradiant?


(IndyJones) #7

export save one box on that pic as prefab, and paste it’s content here.


(Jo0f) #8

// entity 0
{
“gridsize” “128 128 128”
“_blocksize” “1024 1024 1024”
“_minlight” “15”
“classname” “worldspawn”
“_color” “0.95 0.95 1.0”
“mapcoordsmaxs” “3712 -3584”
“mapcoordsmins” “-4224 4352”
“_minvertexlight” “20”
“_mingridlight” “48”
// brush 0
{
( -160 1354 424 ) ( -160 1354 360 ) ( -224 1354 360 ) props/box_m05a 80 -64 -90 0.500000 0.500000 134217728 0 0
( -224 1418 360 ) ( -160 1418 360 ) ( -160 1418 424 ) props/box_m05a 80 -63 -90 0.500000 0.500000 134217728 0 0
( -224 1410 360 ) ( -224 1410 424 ) ( -224 1354 424 ) props/box_m05a 80 -108 -90 0.500000 0.500000 134217728 0 0
( -224 1410 424 ) ( -160 1410 424 ) ( -160 1354 424 ) props/box_m05a -63 -108 -180 0.500000 -0.500000 134217728 0 0
( -160 1410 424 ) ( -160 1410 360 ) ( -160 1354 360 ) props/box_m05a 80 -108 -90 0.500000 0.500000 134217728 0 0
( -160 1410 360 ) ( -224 1410 360 ) ( -224 1354 360 ) props/box_m05a -63 -108 -180 0.500000 -0.500000 134217728 0 0
}
}


(IndyJones) #9

the map file has unaligned textures. your radiant is fine.
try downloading map sources of official files from wolfmap.de


(Jo0f) #10

This .map (goldrush) file came with gtkradiant, it was supplied by splashdamage itself. I have the same with other map files.