Hey, I have a problem with some textures. I am trying to make a texture that is a phong shader and also somewhere where you can plant landmines but i am not really having any luck. One of the parts of text in my shade file is:
textures/beach/sand_disturb_bright_landmine_phong
{
q3map_nonplanar
q3map_shadeangle 60
qer_editorimage textures/temperate_sd/sand_disturb_bright.tga
surfaceparm landmine
implicitMap textures/temperate_sd/sand_disturb_bright.tga
{
map $lightmap
rgbGen identity
}
{
map textures/beach/sand_disturb_bright_landmine_phong.tga
blendFunc filter
}
}
Can someone plz help me or tell me if it’s possible. Any help would be appreciated.
Thanks BiG AiD

