texture


(Mère) #1

ok, it’s rather a dumb question, but I’ve started making a level (and it’s my first level , ever) an I don’t know where to put a texture when I’ve made one (in wich map).
With the purpose of using it in the editor.

Thx


(Shallow) #2

etmain/textures/[your map name]/blahblah.jpg

You may need to add the folder name to shaderlist.txt before it shows up in radiant. Have a look inside the .pk3 files to see where different types of game assets are kept.


(Mère) #3

I don"t have a map called texture(s) in my etmain folder…

Can I create one myself?


(kat) #4

yes, that’s what Shallow ment. Just create new folders and sub folders for any new content you create.

etmain/textures
etmain/scripts
etmain/models
etc… etc…


(Mère) #5

thx :slight_smile:

I needed to know this , because I’m making a map of my house :slight_smile:


(BXpress) #6

um next time use the search option please:) even if you are new but this is the 2nd thread with the same question today!


(Mère) #7

Ok, I can use my self made textures (like doors and stuff) in the editor, but I can’t see them after compiling…

I’ve added my shaderlist and stuff, and I’ve created a new shader.
Can someone tell me what’s the script for a door-texture , in my newly created shader?

This is what I used for it :

textures/thuis/deur_1
{
surfaceparm woodsteps
implicitMap -
}


(Mère) #8

Do the self-made textures need to have a certain bit-rate?

Or do they always need to work (whatever the bitrate is) ?


(tubbie) #9

The texture you made should have a dimension that can be devided by 2 for example: 128 pixels height * 128 pixels width
or even 2 pixels height * 512 pixels width, doesn’t matter just as long it can be divided by a factor of two.

When you save your texture to a tga ( in your case I guess you saved it to deur_1.tga) save it to 24 bit.
But i would recommend you save it as an jpg because jpg is smaller in filesize than tga is…


(Mère) #10

Maybe this will be better :

Can someone tell me from step1 to the end , how to make a texture , including what the script is from the shaders and stuff , thx.

Maybe it will work then.

thx

Mère