I’m having serious annoyance with textures. Everything I make looks fine, in terms of colour / brightness etc, until I compile my map. When I load it up, my textures are VERY bright. Yet, in Photoshop, side by side with official textures, they look no brighter.
I am fairly new to image stuff, so any help you can give me would be great.
Do I need to write a shader or something? Is there a certain ‘way’ I need to save them (ie channels / paths etc)? Re format, I have been saving as both jpg and tga, and the results are the same.
My compiles are the most basic for these tests, BSP -meta, with no light etc.
Please help me, this is really doin my nut in!

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