Morning fellows,
I’m working on some Graffiti art for my in-development map and I’m running into a little problem. I’m trying to get the graffiti to fade somewhat so you can see the other texture it’s placed on top of and I haven’t seemed to figure it out.
My current shader;
textures/texturefolder/mytexture
{
surfaceparm nonsolid
polygonOffset
sort 6
{
map textures/texturefolder/mytexture.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
