is there a guide on how engine handles textures… for an example…when same texture are loaded over several md3s …will the engine “reuse” the texture from memory… so u can shape memory bandwidth that way…
example: lets say u wanna build different helmets for each class… but u wanna reuse the “inside-helmet” texture… so each md3 file uses two texture files…where one of them would be the same for all of them…
would i achieve anything positive from that?
^^ , hope it made sense