texture <-> memory <-> optimizing


(squadjot) #1

is there a guide on how engine handles textures… for an example…when same texture are loaded over several md3s …will the engine “reuse” the texture from memory… so u can shape memory bandwidth that way…

example: lets say u wanna build different helmets for each class… but u wanna reuse the “inside-helmet” texture… so each md3 file uses two texture files…where one of them would be the same for all of them…

would i achieve anything positive from that?

^^ , hope it made sense


(SCDS_reyalP) #2

anything that uses the same shader should only use the texture memory and other associated resources once.

You can use /imagelist for a list of textures the engine has loaded.


(squadjot) #3

thank you =)