I’m trying to set up GtkRadiant 1.5.0 for use with RtCW, because I’m interested in creating some single-player maps. I’ve already set up GtkRadiant so it’s pointing to the appropriate directory for the game executables, but - upon launching GtkRadiant - I get the following messages in the console:
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 6800 Series
GL_VERSION: 4.1.10428 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Anisotropic filtering possible (max 16x)
Loaded Texture: "D:/GtkRadiant 1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading tag file C:/Users/kevinski/AppData/Roaming/RadiantSettings/1.5.0/wolf.game/shadertags.xml.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Texture load failed: "textures/common/ai_nosight"
Loaded Texture: "D:/GtkRadiant 1.5.0/bitmaps/shadernotex.bmp"
Texture load failed: "textures/common/areaportal"
Texture load failed: "textures/common/caulk"
Texture load failed: "textures/common/clip"
Texture load failed: "textures/common/clip_metal"
Texture load failed: "textures/common/clipfull"
Texture load failed: "textures/common/clipmissile"
Texture load failed: "textures/common/clipmonster"
Texture load failed: "textures/common/clipshot"
Texture load failed: "textures/common/clipweap"
Texture load failed: "textures/common/clusterportal"
Texture load failed: "textures/common/cushion"
Loaded Texture: "textures/common/dirtymirror"
Texture load failed: "textures/common/bluegoal"
Texture load failed: "textures/common/hint"
Texture load failed: "textures/common/ladder"
Texture load failed: "textures/common/lightgrid"
Texture load failed: "textures/common/mirror"
Texture load failed: "textures/common/nodraw"
Texture load failed: "textures/common/nodrawnonsolid"
Texture load failed: "textures/common/nodrop"
Texture load failed: "textures/common/origin"
Texture load failed: "textures/common/mirror1"
Texture load failed: "textures/common/portal1"
Texture load failed: "textures/common/skip"
Texture load failed: "textures/common/slick"
Texture load failed: "textures/common/slip_c_e"
Texture load failed: "textures/common/slip_c_n"
Texture load failed: "textures/common/slip_c_ne"
Texture load failed: "textures/common/slip_c_nw"
Texture load failed: "textures/common/slip_c_s"
Texture load failed: "textures/common/slip_c_se"
Texture load failed: "textures/common/slip_c_sw"
Texture load failed: "textures/common/slip_c_w"
Texture load failed: "textures/common/slip_e"
Texture load failed: "textures/common/slip_g_e"
Texture load failed: "textures/common/slip_g_n"
Texture load failed: "textures/common/slip_g_ne"
Texture load failed: "textures/common/slip_g_nw"
Texture load failed: "textures/common/slip_g_s"
Texture load failed: "textures/common/slip_g_se"
Texture load failed: "textures/common/slip_g_sw"
Texture load failed: "textures/common/slip_g_w"
Texture load failed: "textures/common/slip_m_e"
Texture load failed: "textures/common/slip_m_n"
Texture load failed: "textures/common/slip_m_ne"
Texture load failed: "textures/common/slip_m_nw"
Texture load failed: "textures/common/slip_m_s"
Texture load failed: "textures/common/slip_m_se"
Texture load failed: "textures/common/slip_m_sw"
Texture load failed: "textures/common/slip_m_w"
Texture load failed: "textures/common/slip_n"
Texture load failed: "textures/common/slip_ne"
Texture load failed: "textures/common/slip_nw"
Texture load failed: "textures/common/slip_s"
Texture load failed: "textures/common/slip_se"
Texture load failed: "textures/common/slip_sw"
Texture load failed: "textures/common/slip_w"
Texture load failed: "textures/common/slip_w_e"
Texture load failed: "textures/common/slip_w_n"
Texture load failed: "textures/common/slip_w_ne"
Texture load failed: "textures/common/slip_w_nw"
Texture load failed: "textures/common/slip_w_s"
Texture load failed: "textures/common/slip_w_se"
Texture load failed: "textures/common/slip_w_sw"
Texture load failed: "textures/common/slip_w_w"
Texture load failed: "textures/common/terrain"
Texture load failed: "textures/common/terrain2"
Texture load failed: "textures/common/trigger"
Showing 71 shaders.
Loaded Texture: "textures/common/blackish"
Loaded Texture: "textures/common/dirtymirror2"
Loaded Texture: "textures/common/dirtymirror_ice"
Loaded Texture: "textures/common/s_glass"
Loaded Texture: "textures/common/s_glass2"
saving global preferences to C:/Users/kevinski/AppData/Roaming/RadiantSettings/1.5.0/global.pref
saving local preferences to C:/Users/kevinski/AppData/Roaming/RadiantSettings/1.5.0/wolf.game/local.pref
How do I get GtkRadiant to locate these textures that it wasn’t able to load?
As you’ll notice above, GtkRadiant is installed to “D:/GtkRadiant 1.5.0/” (rather than the default directory). Also, I have RtCW installed from within Steam, but I’ve copied a second set of the game files to “D:/RtCW (Clean)/” to ensure that I’m working only with textures that would’ve been included with the game. (That way, I don’t hafta worry about using textures that might’ve been downloaded from an impure server.)