Texture flickering / Missing Collision on MP_Sandlot


(FireWorks) #1

A) All the brick pilars have some flickering parts where they get “broader”. Dont know how to describe it better, sorry :slight_smile:

B) On the left wall near one team’s spawn are some silos, which can be used to hide in them.

Does it make sense to include the .txt of the /bugit?


(Mustang) #2

Yes, because it allow the devs to quickly find the exact place on the map to which you refer, rather than having to hunt around for it.


(FireWorks) #3

[QUOTE=Mustang;493288]https://en.wikipedia.org/wiki/Z-fighting

[/QUOTE]

I actually meant the professional architecture term for that pillar part, thanks for the reminder of the Z-fighting :smiley:


(Mustang) #4

Oh haha, for some reason I’ve also needed to know this several times in recent months, likewise being unaware of it’s name I’ve just said “mid-wall pillar thingie”, but apparently the correct term is buttress.


(FireWorks) #5

You knew my first thought would be, that you’re kidding me, right? :smiley:

Ok, lets try again: There is some Z-fighting in the lower parts of all the buttresses in MP_Sandlot. :slight_smile:

How would you rate this bug report? How would you improve it? So that it ends in being a proper help and doesnt sound like bitching :stuck_out_tongue: