Texture find\replace Q


(ACROBAT) #1

Anyone use texture find or texture replace functions?

I have been trying to select a texture with the find key and use the surface inspector to reallign and scale up the texture to 2-3 as large. I use the find key and get the texture selected, but when i hit the s key for surface inspector it crashes. I tried selecting a butch of brushes first and then instructing the find key to use the find option on only the “selected brushes” so there were less of them and that worked fine but when i hit the s key…boom crashed again even though I only had maybe 1/10th as many selected.

I think what’s happening the find key only selects one side of the brushes rather than the entire brushes so the caulk on the back and such is not selected. If I could find a way to select the entire brushes and scale the caulk up too with it then the surface inspector wouldn’t crash on me. I also tried 1.5 and that didn’t seem to work either.

Also in the surface inspector window itself there is a bar to type in manually which texture you want to alter without highlighting it first…but I couldn’t get it to select or alter anything. No way I want to go around selecting stuff by hand and clicking over and over changing texture sizes…so I need to figure out why its crashing or another way to do this.

Any ideas?


(masterkiller) #2

Hello,
I remember that crash… Make me i little bit crazy!
I think this crash comming from memory.

What i did,
1- i split the map in 4 selections parts**.
2-Then in the pop up find and replace, i check select brush only.
3-After, dont forget to open the Surface Inspector before next step to avoid this crash… (can apear here to)
4-Then choose your texture you wanna scale and radiant will find the texture only in the brush split and select.

Sorry about my english language. It very limited :stuck_out_tongue:

But what i try to say for split…**
I did a big brush all over my map.
I clip this big brush in 4 brushs.
i select only 1 brush of 4.
Right click on it then select “select/ select inside”

If it crash again whit 4 pieces , maybe you will need to split in more pieces to avoid the crash.

good luck!


(ACROBAT) #3

That didn’t work so well for me, but I learned that if you select a texture in the texture window, and then hot “alt+a”, every brush that has that texture will be highlighted.

Then you can save that as a prefab and work on with those brushes etc.

Also Boddo posted this solution on his site

"the ‘Texture [_______________________]’ box in the surface inspector just tells you what texture is on the current selection (or to apply to the current selection) right.

what you can try to do is

make a brush, apply the texture to this brush how you want it to appear on the other brushes, scaled to your liking. Then select a face of the brush and go (from the file menu) Brush -> ‘Copy Face Texture’, this will copy the surface-inspector properties for it as well.

then select the brushes/faces you want the texture applied to & Brush -> ‘Paste Face Texture’

i tried that in 1.5, but though I dunno where the find key is ?
the texture browser has the find/replace option but it doesn’t appear to work just for finding…

open up the map with notepad++, do a ‘Replace’ search, and search for
mymaptextures/texturename 0 0 0 X X
X = the scale
so normally that would look like
mymaptextures/texturename 0 0 0 0.25 0.25

this will find the lines matching that texture/shader at that scale,
change X X to the new scale you want them, like this;
mymaptextures/texturename 0 0 0 1.25 1.25

get notepad++ here: http://notepad-plus.sourceforge.net/uk/download.php

"