texture creation from photos


(carnage) #1

i no this question will have probable been answerd 100 times in thes forum, i have searched but try putting textures into the search you get around the same number of results as “porn” does from google

i have recently aquired phtochop CS and a scaner for a present so i wanted to make use of it

how can i make custom textures scroll. i understand that the edges have to fit so from a photo or scaned image so how do i “not shure how to put this” move the texture across but make it come out of the other side of the image so i can work on the edges to get it nicely lined up.

btw i can use many of the tools in photo shop i am not compleatly new to it i just have never tried this before


(blushing_bride) #2

first up wrong forum :stuck_out_tongue:

but i found this very helpful for making textures that tile together.

http://www.planetquake.com/berneyboy/textures_Seamless.htm


(Ragnar_40k) #3

You could use tools like TextSynth.

Or you could do it by hand.
After steps 1 and 2 the texture will tile properly (i.e. fit on the borders). As step 3 you should edit the inner part to remove artifacts.


(carnage) #4

i had thought of that ranger but i was after a vetter way as with that method you only get 1/4 of the texture indiviual but still looks good so ill giv it a try

and thankx blushing bride for ur link ill have a look

thankx guys for ur quick response :clap:


(Loffy) #5

Ragnar_40k, thx for the lesson!
// Loffy


(carnage) #6

ok from what i have learned is, rangers way will probable give the easiest effective results. the link way will give good results but will require a lot of patients for some textures but i think would give the best results

but most importantly is getting a good photo to start with, anything with some kind of lines need to line up near perfect or your textures will be no good. also obviouly no big shadows but gradual change in darkness that may not be easily noticable untill you line up the oposite edges of your texture. so if you go out photographing take as many as you can and try e.g. if your taking brick wall picktures take as many photographs of suitable sections as you can as they may have problems


(Mr_Tickles) #7

Have a well lit area (maybe with artificial light)), turn your flash off, snap it from a distance to stop spherizing/fish bowling, make sure the picture is taken as perpendicular to the surface as you can, this will cut down on shearing, or trapezium kinda effect.