Testing a new map


(drew12776) #1

Ok, I just started trying to build a map for the first time today. I was wondering how do you test a map that you make?


(=SC=Nathan) #2

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2425
^Map basic requirements

Then compile

open et ;
console : sv_pure 0
g_gametype 2
map mapname


(]UBC[ McNite) #3

its: /devmap mapname


(drew12776) #4

I tried that guys but when I press enter after I put all that it says it cannot find that map… whats wrong now?


(Codename Ty) #5

Be sure that you have saved your map in GTKRadiant. Check your Wolfenstein: Enemy Territory install. Go into etmain and go into your maps folder. Should you not see your map in there (the .map file) you didn’t save it properly.

Once you compile (after saving) the .bsp, .prt, etc files will be in that folder as well.

Bring down console with the ~ key
type

/g_gametype 2 (hit enter)
/sv_pure 0 (hit enter)
/devmap marketgarden (hit enter again) (marketgarden being the name of the example map I am using) The devmap name will be the name of your BSP not the map file necessarily. This is sometimes the case with released maps, though since it’s your own dev work, it shouldn’t be an issue.


(Nail) #6

you built a map in a day?? first time out ???

:notworthy: :rocker: :notworthy: :rocker: :notworthy: :rocker:


(psyco_mario) #7

i think he means the basic box map :slight_smile:


(drew12776) #8

No, I made my own, its not very good but it is better than the box map lol.


(drew12776) #9

Ok… 1 more problem guys, I did all that and it FINALLY went to the loading screen but it just sits there with the Awaiting challenge…0, does it just take a while to load or what?


(Ifurita) #10

I posted a fairly useful testing config a while back. You could search for it, but it bound a lot of keys to useful commands to check rspeeds, etc


(iwound) #11

This one …

//Map Development Config by Ifurita 10/11/04 
//Server Settings 
//set r_lockpvs 0 set r_clear 0 
set r_lockpvs 0 set r_clear 0
bind "m" "r_lockpvs 1"
bind "," "r_lockpvs 0"


seta sv_pure "0" 
seta g_gametype "2" 
seta g_bluelimbotime "1000" //1 second respawn without screwing with the .script file 
seta g_redlimbotime "1000" 

seta g_engineerchargetime "250" //allows engies to build faster 
seta g_LTchargetime "250"  // allows field ops to spam arty 
seta g_speed "320" // 320 is default. Increase to 500 if you want more speed. 
timescale 1 // Normal timescale. (Default 1.) 

Game Settings 

seta con_drawnotify "1" 
seta com_maxfps "0" //to uncap my FPS to see where I take hits 
cg_drawfps 1

//Editor keys 

// Speaker edit keys 
bind KP_Home "r_lightmap 1" 
bind KP_uparrow "r_lightmap 0" 
// bind KP_pgup "modifyspeaker" 
// bind KP_del "undospeaker" 

// Triscount information 
bind KP_leftarrow "toggle r_speeds" //toggles r_speed display on and off 
bind KP_5 "cycle r_showtris 0 2" // cycles thru the 3 showtris states 

// Screenshot stuff 
bind KP_rightarrow "toggle cg_draw2d" //Used for clean screenshots 
bind KP_end "noclip; Echo No Clip" //fly though walls!!! 
bind KP_ins "toggle cg_thirdperson" //found that this was nice to see how light fell on the player model 

// Developer, script debug, and map_restart 
bind KP_downarrow "toggle developer; echo Developer Mode" 
bind KP_pgdn "generatetracemap" //must be in developer mode first 
bind KP_plus "toggle g_scriptdebug" 
bind KP_enter "map_restart" 

save in notepad as test.cfg
place in /etmain
and in ET console type /exec test

made life simple for me … cheers Ifurita


(Codename Ty) #12

Did you include a worldspawn? Should you have forgotten that, the map won’t load, of course there could be other problems.

Please tell us what entities did you use?

Do you a spawn for each team? team_ctf_redspawn, team_ctf_bluespawn

An Info_Player_Deathmatch…

Worldspawn with mapcoordsmins and mapcoordsmaxs values entered.

Check this out should you continue to have problems loading your map:

http://www.hummerdesign.com/tutorials/et_start.html

Should this still not solve the problem, then I’m sure someone would be willing to go over your map file with you and see what the problem is.


(eRRoLfLyNN) #13

Are you testing it in the ET you use for playing online? That could also be a reason for your map not loading (too many pk3s in etmain).