/!\Wall of text with maths and rants,TL:DR at the end. /!\
I hesitated to create this post because i know pepole will disagree with me, but whatever.
I installed the game in June, because one of my friends played it, back in September-October, i stopped playing it, because i had a lot of work to do.
I came back because my friends installed the game ,i taught them how to long jump,how to be careful when they see proxys running around in the map,how to move properly when using shotguns and ARs. etc…
But after a couple matches,until they got lvl 6-7,they realized the same thing as i did back in time.
The game is insanely unrewarding and imbalanced,and for my part,deep inside,i like challenges,hence why i keep on playing this game,but the thing is,most of my friends aren’t like me,that’s why they pointed out that:
1:The game is awfully grindy and unrewarding.
As i said before, the game ,albeit being extremely fun and enjoyable, feels slow and unessecarily painful in terms of gathering money, exp and loadout cards.Now, i know that stopwatch matches can give up to 400-600 credits alone i’f you top score on the winning team. Now, do the math i’f you want to get any merc worth 50k credits.
400 x 125=50000. 500 x 100=50000. 600 x 85=51000.
100 games of playing like a total war machine in general.now,that would be a bit unfair considering i didn’t counted missions in this situation.But i’m taking the fact that you’d still want to save money to trade up one card for your new merc,which means it’s credits won from missions that will be spent on it.
Knowing that stopwatches are objectives games but multiplied by 2,this gets even worse i’f you’re unaware of it.I’f you top score on the winning team in objectives,knowing that you get around 150-300 credits depending on how well you made,here’s the results:
150 x 335=50250. 200 x 250=50000. 300 x 167=50100.
Now for the exp part, on Stopwatches, top scorers get on average 15k. On Objectives, they get around 8k, now , you judge i’f it’s enough for pepole past lvl 10.
I know SD has to make a living off of this game,but they shouldn’t push their players to pay real money for expensive mercs,both with credits and real life money. They should let players be paid at least 500 credits on objectives and at least 1000 credits on stopwatches (top score).
By the way,see the loot you get every level? This leads to
2:Unessecary leveling and RNG.
As you might have judged from the question i asked you earlier about leveling being terribly slow very early in the game on a game that gets players to go up to level 100 (i think), you also see that you win stuff up to level 21.
And one thing i found kind of lazy and useless is that,after lvl 8,you only get equipement cases,the thing you drop 40% of the time in matches is worth weeks of grinding?
Pepole don’t need these,they need something that can motivate them to keep on continuing the hard and frustrating grinding the game encourages them to do. Instead of hearing them say:“yey i leveled up oh great a new lead card i’m never gonna use oh f*ck i don’t even have the merc for it”,i mean,give them elite cases,or another type of cases,since more than a hundred matches is worth 10 Euros in your eyes,that’s a win-win.
About those equipement cases, i tried to search any other word than “joke” to stay neutral and not to sound too bitter about it.
Just look at those ridiculious stats.
I like the card loadout idea, it’s fresh and original,but to make these cases worth the 1k they need, make it so you win 3 cards instead of 1.
3:Starter mercs vs. the world.
Now,don’t get me wrong,i main Aura in defense,i sometimes use Skyhammer because he’s the most deadly against EVs,but that’s all they got for themselves.
I mean,why even bother using Aura in attack when her station is only useful on choke points in the map on some special occasions when you get Sawbonez that can do the job better and more effectively, both on defense (Aura still does the job better in this regard in many cases) and in attack or use Skyhammer when you got Arty that has multiple airstrikes in addition to ammo packs and burst riffles/semi autos. Not that Arty is better,but it is way more flexible than Skyhammer, and in this game,this counts a lot.
Starter mercs are good,but they feel stiff and very situational. (Sky’s airstrike,Aura’s Healing station)
Again,pepole feel pushed to pay real money for those mercs that are much more flexible,despite being a bit less better suited on some special occasions.Rotations don’t really help the situation either in some degree. I remember waiting impatiently for Kira and Sawbonez to be in free rotation.2-3 weeks later,they finally went on rotation. But i already bought them with real cash.
Also,im my opinion,to show to pepole how engineers work in this game,they should create (or give) one as a starter merc with Sky and Aura.
Before you go and say that i’m needlessly hating the game,first, i love this game, and second let me say that these observations were from the persective of fresh players who clocked around 50 hours on the game and not hardened vets with 200+ hours.
This game has an amazing potential for a free 2 play, it can even equal or surpass Team Fortress 2 in this regard and gain a bigger population with what i said. SD is doing it wrong with this sneaky freemium model.
In my personal opinion,they should also add:-The ability to make private matches with a minimum of 2 players.
-Pepole that are below lvl 5 should be forced into max lvl 5 games,unless they want to join their steam friends. (i’f it wasn’t already done by the time i was gone)
TL:DR:Reduce RNG,make the game a bit more rewarding,and quit the freemium bs.