Sorry that I have to say this… but you are starting to get on my nerves with your continuous bashing against the hexagonal pattern in various threads… Firstly, you might download version 0.13 instead (which is out for more than half a year now) which supports also the old fashioned quad style mesh.
Regarding the next version: I once more got stuck in real life and my spare time for coding is very limited… please bear with me. The thing you might expect most is the massive reduction of triangle count. Stay tuned 
@Diego: with FATE you wont get distorted textures… the standard FATE shaders do all that stuff for you out of the box.[/quote]
perhaps its right that the square pattern is easier to edit but that removes a lot of the advantages of actuly using the alpha blending the dot2product method offers. using the square pattern you esentialy limit yourself to the same results you get with traditional terrain textureing. with unconventioanl gid shapes it allows you to create much more curved and natural looking belnd shapes
id say the best grid pattern is to infact not have one at all since you will be able get the blends in exacty the layout you want and be able to channel tris into the areas that need them for smoothing while keeping simple areas relativly low in performace cost. with the triangle reduction that seems to be getting implemted into fate the actual fate export could end up very similar to this