It’s a T-junction limit.
MAX_SURFACE_VERTS is 256, so some face is getting T-junctioned at least that many times, hence the error.
From the Radiant screenshot, it seems that you have a big brush going nearly the entire length of the map from top to bottom.
Nuke that or split it into multiple brushes, and check your sky brushes to make sure they aren’t lying exactly abut with a lot of terrain vertexes.
y

abd it saves u halve the amount of triangles from the terrain.

