I was doing some experiments with blending terrain textures manualy (i.e. not using EasyGen) last night and while the results were mostly promising, I am having some issues with seams. Take a look:
http://home.comcast.net/~olsen31/Images/shot0000.jpg
http://home.comcast.net/~olsen31/Images/shot0001.jpg
And even stranger, I have this happening on level terrain as well:
http://home.comcast.net/~olsen31/Images/shot0003.jpg
My shader for the slighty dirty snow is straight out of the fueldump shader…
textures/terraintest/terrain_base
{
q3map_lightmapMergable
q3map_lightmapaxis z
q3map_lightmapsize 512 512
q3map_normalimage textures/sd_bumpmaps/normalmap_terrain.tga
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
q3map_tcMod rotate 37
q3map_tcMod scale 1 1
surfaceparm landmine
surfaceparm snowsteps
}
textures/terraintest/terrain1_0
{
qer_editorimage textures/stone/mxsnow2.tga
q3map_baseshader textures/fueldump/terrain_base
{
map textures/stone/mxsnow2.tga
rgbgen identity
}
{
lightmap $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
{
map textures/detail_sd/snowdetail.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
rgbgen identity
tcMod scale 5 5
detail
}
}
Well at least i think, this is what causes the errors