How to i change the size of my terrain textures so they dont look so tiled ?


textures/island_retreat/terrain_0
{
q3map_baseshader textures/island_retreat/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/desert_sd/grass_sand_flat.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_1
{
q3map_baseshader textures/island_retreat/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/desert_sd/rock_edged_smooth.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_2
{
q3map_baseshader textures/island_retreat/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/temperate_sd/rock_graynoise.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_3
{
q3map_baseshader textures/island_retreat/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/temperate_sd/dirt3.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_0to1
{
q3map_baseshader textures/island_retreat/terrain_base
{
map textures/desert_sd/grass_sand_flat.tga
}
{
map textures/desert_sd/rock_edged_smooth.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_0to2
{
q3map_baseshader textures/island_retreat/terrain_base
{
map textures/desert_sd/grass_sand_flat.tga
}
{
map textures/temperate_sd/rock_graynoise.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_0to3
{
q3map_baseshader textures/island_retreat/terrain_base
{
map textures/desert_sd/grass_sand_flat.tga
}
{
map textures/temperate_sd/dirt3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_1to2
{
q3map_baseshader textures/island_retreat/terrain_base
{
map textures/desert_sd/rock_edged_smooth.tga
}
{
map textures/temperate_sd/rock_graynoise.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_1to3
{
q3map_baseshader textures/island_retreat/terrain_base
{
map textures/desert_sd/rock_edged_smooth.tga
}
{
map textures/temperate_sd/dirt3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/island_retreat/terrain_2to3
{
q3map_baseshader textures/island_retreat/terrain_base
{
map textures/temperate_sd/rock_graynoise.tga
}
{
map textures/temperate_sd/dirt3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}