terrain template problem!


(V!Ru$) #1

hi dudes,

I making a map: Alpha Snow
But I made a terrain template with EasyGen… when I start GtK Radaint and I load map/template and I changed some texures of sky or something, I will .bsp my map > convert to test… and then he said:

LOADED: textures/radiant/notex
Looked for a 'C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.4/shortcuts.ini' keyboard shortcuts file, not found
Entering message loop
Map_New
Radiant - synapse core built Dec 21 2003 1.4.0
Builtin .def module built Dec 21 2003 1.4.0
PrtView module built Dec 21 2003 1.4.0
GtkGenSurf - built Dec 21 2003 1.4.0
Camera plugin v1.0 - Arnout van Meer - built Dec 21 2003 1.4.0
bobToolz module built Dec 21 2003 1.4.0
2d Background plugin built Dec 21 2003 1.4.0
WAD VFS module built Dec 21 2003 1.4.0
PK3 VFS module built Dec 21 2003 1.4.0
Surface Dialog (Quake 3) module built Dec 21 2003 1.4.0
Sprite Model module built Dec 21 2003 1.4.0
Q3/Half-Life shaders module built Dec 21 2003 1.4.0
picomodel loader module built Dec 21 2003 1.4.0
XMAP module built Dec 21 2003 1.4.0
MAP format module built Dec 21 2003 1.4.0
image formats JPG TGA PCX BMP module built Dec 21 2003 1.4.0
Entity module built Dec 21 2003 1.4.0
Loading map from C:/Program Files/Wolfenstein - Enemy Territory/maps/alphasnow.map
LOADED: textures/common/caulk
LOADED: textures/common/terrain
--- LoadMapFile ---
C:/Program Files/Wolfenstein - Enemy Territory/maps/alphasnow.map
 1928 brushes
    2 entities
 1.11 second(s) load time
Saving map to C:/Program Files/Wolfenstein - Enemy Territory/maps/alphasnow.map
Map_SaveFile: C:/Program Files/Wolfenstein - Enemy Territory/maps/alphasnow.map
Saved in 0.23 second(s).
Setting up
Listening...
=== running BSP command ===
 "C:/Program Files/GtkRadiant-1.4/q3map2" -v  -connect 127.0.0.1:39000  -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -mv 1024 -mi 6144 "C:/Program Files/Wolfenstein - Enemy Territory/maps/alphasnow.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant    - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory///etmain/

--- BSP ---
Creating meta surfaces from brush faces
Maximum per-surface vertex count set to 1024
Maximum per-surface index count set to 6144
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
Script file scripts/desert_sd.shader was not found
entering scripts/et_beach.shader
entering scripts/mp_beach.shader
entering scripts/kotf.shader
entering scripts/kotf_levelshots.shader
entering scripts/kotr.shader
entering scripts/kotr_levelshots.shader
     2038 shaderInfo
--- LoadMapFile ---
Loading C:/Program Files/Wolfenstein - Enemy Territory/maps/alphasnow.map
entering C:/Program Files/Wolfenstein - Enemy Territory/maps/alphasnow.map
Entity 2 (func_group) has shader index map "alphasnow.pcx"
************ ERROR ************
LoadPCX: Couldn't read alphasnow.pcx

can somebody help me please! so I can see how it looks like… :drink:

GreetZ. V!Ru$


(kamikazee) #2

You forgot to export the texture map picture. (Isn’t it called “alpha map” in Easygen?)


(V!Ru$) #3

thnx, but where do I have too place it then that he can find the file? :???:


(WeeBull) #4

etmain


(V!Ru$) #5

yea!!! :clap: it works Thank dude!


(V!Ru$) #6

now, I can test but now I got a problem with the terrain… see here >>

somebody knows how I cant see my terrain I would… :frowning:

Greetz, V!Ru$


(WeeBull) #7

I see you have a custom skinpack which probably means you’re mapping with your normal ET install. I recommend that you install another enemy territory in a different folder and keep it clean (don’t put any custom pk3’s in it) and use this one for mapping. When you’ve done this, try again and maybe it works, if not, it’s probably a shader problem.


(TF) #8

Did u added this shader that easygen created to shaderlist.txt and put textures you used to right places?


(kamikazee) #9

Shaderlist.txt is only used for GTKRadiant, in most of the cases.


(V!Ru$) #10
Did u added this shader that easygen created to shaderlist.txt and put textures you used to right places?

where do I have to place it? :banghead: HELP ME IM SOO NOOBIE… :bash:


(psyco_mario) #11

etmain/textures/WHATEVER