Hi all,
I am tackling the begining of my first full size map… :eek3: I have built many test maps and feel I have a decent understanding of mapping basics.
I have a map of 10,000 x 10,000 units in Radiant and I have built a few random buildings as to my sketched out plan!
The map will be 90% oudoor and I am having problems with the terrain.
I made the terrain in Easygen using only the modifiers. The map was 10,000 x 10,000 units (to fit) and 200 x 200 divisions with a 50 x 50 division width. When I export the map and import into Radiant, the program runs stupidly slow. I painfully aligned the terrain to fit and moved some buildings then tried to compile (BSP -meta only). The compile was taking so long (cullsides didn’t even count up) I stopped it.
My system is an Atlon XP2200+ 512 DDR PC2700 RAM, GF4 TI4200 64MB GFX card - what I thought would be adequate enough.
Am I doing something basically wrong?
Should I use lower divisions (although I’m worried about losing detail) ?
How would the terrain on Fuel Dump have been created and at what level of detail - does the phong shading cover up a low number of triangles?
I thought one solution would be to use large brushes to add flat terrain and therefore limiting the number of triangles used but I don’t really want flat terrain 
Any advice would be appreciated 
Regards,
Obli.
