terrain probs


(=ds=bart) #1

:smiley:
i never had any problems with easygen .
bud this one is driving me crazy i tryd to putt the same terrain in again .
cause when i run it in et some of my triangles are lower than the other once .
and in radiant every thing looks fine


textures/trouble/terrain_base
{
	q3map_lightmapaxis z
	q3map_lightmapmergable
	q3map_lightmapsize 512 512
	q3map_tcGen ivector ( 1000 0 0 ) ( 0 1000 0 )
}
textures/trouble/terrain_0
{
	q3map_baseshader textures/trouble/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/temperate_sd/grass_path1.tga
		tcMod scale 0.064 0.064
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/trouble/terrain_1
{
	q3map_baseshader textures/trouble/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		tcMod scale 0.064 0.064
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/trouble/terrain_0to1
{
	q3map_baseshader textures/trouble/terrain_base
	{
		map textures/temperate_sd/grass_path1.tga
		tcMod scale 0.064 0.064
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.064 0.064
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

wath happend here. :drink:


(]UBC[ McNite) #2

Post some screenies of your probs… i don’t think its a shader prob but something wrong with the brushes/triangles. Also describe in detail what you did when things went strange.


(=ds=bart) #3

here is a link hopefully it works.
http://uk.pg.photos.yahoo.com/ph/mijnendonckx/album?.dir=/8751


(CrazedFan) #4

This is easy to repair.

Step 1: Click on the triangle in Radiant that does not conform
Step 2: Press ā€œVā€ to activate vertex manipulation.
Step 3: In the 3D window, click once on the green dot that needs to be adjusted to align correctly with the near-byand correct brush
Step 4: In the most appropriate 2d view, lower your grid size to something managable but flexable (2?) and then simply and slowly move the blue dot (it should have turned from green to blue when you selected it in the 3D view). Move this blue dot so it meets the near by points.

TIPS
You can eaisly see exactly where your near by points are that you want to reference by clicking the brush you like, entering vertex mode and clicking on the point you want to match in 3d.

Does that make sense?

Thanks and good luck.

P.S. Some funny screenies on your link. I laughed out loud!

-A


(=ds=bart) #5

thx for that nice clean explanation .
you must now orange to lol .
he to is greath at his answers for us dummys haha.
(Does that make sense?)
it sure thuse thx very match .
hope to help you out some day to k.

sorry for the poor englisch hee


(=ds=bart) #6

lol i now wath you mean butt in my radiant every things looks fine some weird bug i think.
al my triangles are smooth and well connected bud when i run it i only see it .
im just gonna build me a new one lol
thx for all the help


(Orange) #7

:smiley:
That’s mostly because I’m a noob mapper myself and I know that just saying ā€œmake yourself a shaderā€ doesn’t help too much…


(Oxygen - o2) #8

i duno why this mhappens, it happend to me and i just remade terrain