
i never had any problems with easygen .
bud this one is driving me crazy i tryd to putt the same terrain in again .
cause when i run it in et some of my triangles are lower than the other once .
and in radiant every thing looks fine
textures/trouble/terrain_base
{
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_lightmapsize 512 512
q3map_tcGen ivector ( 1000 0 0 ) ( 0 1000 0 )
}
textures/trouble/terrain_0
{
q3map_baseshader textures/trouble/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/temperate_sd/grass_path1.tga
tcMod scale 0.064 0.064
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/trouble/terrain_1
{
q3map_baseshader textures/trouble/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/temperate_sd/rock_ugly_brown.tga
tcMod scale 0.064 0.064
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/trouble/terrain_0to1
{
q3map_baseshader textures/trouble/terrain_base
{
map textures/temperate_sd/grass_path1.tga
tcMod scale 0.064 0.064
}
{
map textures/temperate_sd/rock_ugly_brown.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
tcMod scale 0.064 0.064
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
wath happend here. :drink: