Terrain problem


(cro172) #1

i cant seem to get the terrain brush to work, I dont really know how to make it select which brush to use. I tried using this:

textures/so5 
{ 
   q3map_terrain
   q3map_normalimage textures/so5/master_grass_dirt3.tga 
   surfaceparm landmine 
   surfaceparm grasssteps 
}  

to make the terrain brush use the master_grass_dirt2.tga image, but it wont work. can someone please tell me how to make this work?


(EB) #2

Whoa…Slow down and move back to point 1.

Shader Manual

easygen Use easygen to learn how the terrain-texture is linked to the shader. You can even open up the goldrush.map that comes with Radiant’s FULL install. --Hint : Worldspawn.


(cro172) #3

Thank you for your help, but I don’t think you understand, I meant the terrain brush in radiant the .map editing program, I cant figure out how to make it be a texture. It just shows up invisible in the games, but it is solid.


(EB) #4

ahhhhh…would it help if I sent you an example .map/.zip with all the stuffings so you can analyse it ?

If so…PM me .

I only say this because I have no clue of where you are on your own mapping level. The cause of this could be a couple of things. So I need more information —unless the example would suffice.


(Sniper) #5

lol, from what I can see you only gave surfaceparms to this “Shader” and it has no actual texture applied at all, it will only show up in the editor because of the

" q3map_normalimage textures/so5/master_grass_dirt3.tga " line

instead you should try to use this piece of code;



textures/so5
{
   q3map_terrain
   q3map_normalimage textures/so5/master_grass_dirt3.tga
   surfaceparm landmine
   surfaceparm grasssteps
	{
		map textures/so5/master_grass_dirt3.tga
	}
}

The reason the thing was made solid is because Shaders are always solid unless scripted different, the reason there was no texture applied in-game was because there was no part
{
map textures/foldername/yourtexture
}

That part always has to be there in order to get a shader working.


(cro172) #6

thanks


(Sniper) #7

Did that do it?