i have ongrouped the func_group of the terrain and no do i have a problem becouse i want to select all the brushes of the terrain
can someone help me…
i have ongrouped the func_group of the terrain and no do i have a problem becouse i want to select all the brushes of the terrain
can someone help me…
hmmm… what you can try is first, CTRL-D to hide everything detail. Terrain is detail by default unless you made it by hand. Once that is hidden, hit I to select every visible brush. Hit H to hide those. CTRL-D to unhide the terrain. Now, make a huge brush that will surround/be over the terrain brushes. Make sure it’s bigger than the terrain in all 3 views (X/Y/Z). Click on Select Inside. The huge brush will disappear and all the brushes that were inside will be selected. Now, right click in the 2D windows and chose, func_group. The terrain is grouped again.
Next time make sure you don’t ungroup it 
It remains hidden, just try out what MadJack has written then you’ll see what he means.
Also, if you’re a little wary about doing this, create a back-up 
ok. i did it but now i have another problem…
i have deleted my terrain shader and when i try to get it back i get this error when i compile my map
warning:flipped triangle
Hit Brush Cleanup… That should take care of it.
Not that it’s only a warning so the map will still load and everything “should” be fine… The worse that can happen is that the tris/trangle won’t appear in game. If that’s the case, be happy cause you’ll know where that flipped triangle is if brush cleanup can’t get rid of it.
HTH