hello everyone
i just started to use easygen as my terrain making program, i followd a noob tut on making hills, useing
hieghtmaps, putting textures on terrain and exporting it. i did every single thing the tutorial said, but
when i launch wolfet and test my map, the ground appers as the error texture(yellow and black square
thingy) what im asking is if im doing somthing wrong, ive uploaded a copy of all the files im useing for
my test map and if nessasary can someone debug it.
terrain not working from easygen
BowlOfCereal
(BowlOfCereal)
#1
RayBan
(RayBan)
#2
your shader is messed up, you have it listed as,
textures//terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/desert_sd/sand_disturb_desert.tga
rgbGen vertex
tcmod scale 0.937 0.937
}
}
textures//terrain_1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/desert_sd/rock_edged_smooth.tga
rgbGen vertex
tcmod scale 0.937 0.937
}
}
.... and so on
when it should be textures/testterrain/terrain_0
and so on… your missing part of the path in all the shader headers
BowlOfCereal
(BowlOfCereal)
#3
hmmm, thats the shader that easygen made lol, guess i have to do taht everytime now >_> ill test it see if it works
yess it works, and i feel like an idiot now 
Zer0Cool
(Zer0Cool)
#4
when you are exporting the terrain, easygen asks how your map will be named. Seems like you didnt fill the gap, so there is nothing between the //.
BowlOfCereal
(BowlOfCereal)
#5
also i would like to ask if it matters where i put codes in my shader?
like
{
emplicitMap
surfaceparms woodsteps
}
or
{
surfaceparms woodsteps
emplicitMap
}
kamikazee
(kamikazee)
#6
I believe the order of those changes shouldn’t matter.
Do note that the shader statement is implicitmap.