sorry in case I overlooked some old posts but I could not find an answer to this in the first place.
when I have my floor (roadway actually) and want to add some fancy terrain metashader on it (like in goldrush), how does this metashader work? if I just add the common/terrain Metashader texture on a caulked floor brush I see this wired effect when I compile. So how are those terrain shaders used? do I need to make a brush in whatever texture I want and then put another one of the same size on top of it that then carries the terrain shader? From all common textures this terrain shader is a mystery for me.
thanks for helping
Teuthis

