hey all,
I’m new to these forums and to ET mapping, and i have a question regarding gensurf in SDRadiant 1.4.0. I’ve used lights (nonlinear flag applied, dunno if this makes a difference) in my map, in areas made up of regular brushes and of brushes from gensurf. The terrain is completely unlit in-game, while the other areas (including csg subtractions) seem to be lit fine.
Could anyone offer any suggestions as to what i’m missing, or point out any good tuts on this? The terrain has a snow texture applied to it (not the common/terrain_snow texture) btw.
Much appreciated
ClackCat
Terrain lighting woes
ClackCat
(ClackCat)
#1